===== From clem@dhol.com: Clever idea, but I wonder about the logic. If you are already simulating the cue, why not simulate the whole thing as a holo? Why any physical balls to take up valuable cubic and mass allowance? Very nice earth model. I like the little sting at the end. Credits detract. You don't really sell the game. By this I mean that it is hard to realize that a game is being played between the astronaut and the HAL-eye computer. Need more establishing material with the astronaut lining up a shot, perhaps looking down his virtual cue stick. Good use of a Hero person. The space station is plausible, if a little small compared to the shuttle. ===== From djconnel@flash.net: Original idea!!! The opening, with its transition from 2d->3d, is very nicely done!! Then the camera flight into the station is very nice! And the modeling of the 3-d ball kinetics is quite nicely done as well. Additionally, the concept is really neat. But there are a few areas where it could use a little improvement. It's not really standalone.... it requires the text file to really tell what is happening. I'd try and slow down the action a bit. The computer screen, for example, should be visible for longer. Pause a bit between shots... it becomes a bit frenetic. I realize there are serious bandwidth limitations, but even if you had to leave out one or more of the shots, it might have been a better "story" if the viewer could follow what was happening better. Still, it is quite a solid piece of work. I liked it a lot! Dan ===== From Martin.Magnusson.7121@student.uu.se: I love the ending! I like the concept, but the lighting looks a bit ... dull. Maybe some more details on the walls would have been nice. ===== From gregj56590@aol.com: An impressive amount of different detail. Moves a bit fast to catch the story line. Not much moves around here, just loose objects rotating and translating. ===== From PovRayGuy@aol.com: Good ball movement. ===== From Alain.Culos@bigfoot.com: I like the concept of the 3d pool. A lot could be gained by better lighting/texturing I think. Some of it realy appeared to fast to me. Too many leap changes of camera position mixed me up, smoother and far between transitions would be welcome. ===== From bill@apocalypse.org: Neat idea. The animation seems to run too fast at times though - would a larger file size have helped? ===== From r@pa-ppp31.hevanet.com: The backround story that went into producing this piece is impressive. Notable for composition ===== From r@proxy.cowan.edu.au: Very original idea. It is a tad fast for viewing, but camera movement was excellent. Once again A+ for originality Notable for originality, modelling ===== From r@207-172-73-182.s182.tnt1.man.erols.com: Many of the shots were too short to make sense of. ===== From r@proxy.mch.sni.de: There was once a game on the amiga called 3D-Pool, that looked exactly like your anim. The Camera change were too fast to make any sense. It's better to have a nearly still camera than < half a second long cuts. (see Rusty Is Late for what I mean) ===== From r@kol44.kauhajoki.fi: Ugly! But the idea is nice. Notable for originality