===== From jasondinger@hotmail.com: wow. very original take on something as simple as a ping-pong game. excellently modelled. excellent textures. excellent motion for the animation. this is a definite winner. ===== From clem@dhol.com: Great job calculating trajectories, beautiful wooden floor. Unfortunately, the video is sort of ... monotonous. Where are the robot's sensors? Nice job of motion blurring. Need some random factor for the robots to overcome, such as a pet walking across the table, to add interest. Changing point of view occasionally would help too. ===== From djconnel@flash.net: Very nice!!! I really like everything about this..... it's almost perfect. The floor... the robot modeling... the camera motion... the robot articulation.... the blur on the ball.... the physics.... the periodicity. Very nice!!! The real way in which this one excels is technically -- it really is a wonderful piece of modeling and simulation!!! Dan ===== From Martin.Magnusson.7121@student.uu.se: Very good indeed. Well made motion, textures, lighting and models. Of course, one can always add more detail. Walls, stuff on the floot etc., but this one's still in the top. Love the motion blur. However, the robots are cheating, aren't they..? As far as I remember, the ball has to bounce before you hit it. ===== From gregj56590@aol.com: I am very impressed that you were able to accomplish this with POV! If this were done by some package where you just pushed a button and a physics package did all the calculations, that would not have been as impressive! As for the blur of the ball, if what you mean is that you had several faded versions of the object, rather than post-processed bitmaps in a "rendering program," then I think this is more in tune with the rules. ===== From PovRayGuy@aol.com: Little long, but well executed. ===== From Alain.Culos@bigfoot.com: Artistically the motion blur does it all. Technically the robots playing ping pong is a must, looping it even better. It must have been a very good game (lots of fun) to program all that. Interpretation of theme is absolutely brilliant. The constant and fast camera moves were a bit bothering, too jumpy. Also, though I'm not able to say why, the robots moves seemed a bit (only a tiny bit) odd to me. Maybe too cool compared to the fast ball movement. ===== From bill@apocalypse.org: I like the effect of the camera following the ball - it makes the animation jerky, but the effect is as if you are watching the ball. The blur of the ball was nicely done as well. Still, this comes off as a simple animation - there's more that is needed to make it great (story, more shots, more length)... ===== From r@pa-ppp31.hevanet.com: This was a little hard to watch, it was jumping a lot. Notable for composition ===== From r@proxy.cowan.edu.au: Very clever and unique. Remarkable to make the ball end up in the same position at the final frame. Notable for textures, composition ===== From r@207-172-73-182.s182.tnt1.man.erols.com: MicroSuck ActiveMovie couldn't read your .mpg. ===== From r@proxy.mch.sni.de: minimalistic and yet extremely entertaining. Great job with the motions! Notable for originality, composition ===== From r@kol44.kauhajoki.fi: Shake it mama!