TITLE: Infinite game voyage NAME: Darko Martic COUNTRY: Croatia EMAIL: darko.martic@public.srce.hr WEBPAGE: http://jagor.srce.hr/~damartic TOPIC: Games COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: dmgames.mpg ZIPFILE: dmgames.zip RENDERER USED: NewTek LightWave 3D TOOLS USED: Adobe Photoshop, Autodesk Animator, AVI2MPG1 CREATION TIME: 5 days HARDWARE USED: iPentium 166, 32 MB RAM, ATI 3D Xpression+PC2TV 4 MB ANIMATION DESCRIPTION: This animation shows a journey of one billiard ball between several friendly games. VIEWING RECOMMENDATIONS: Windows Media Player 5.0 works well DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: I created the objects using the standard LightWave Modeler tools; such as bevel, MetaNURBS and tools for creating primitive objects. Most of objects in animation are very simple. There are four scenes that create this animation, and each of them is another take. In the tunnel, for Light, ball13 and camera I use the same motion path which I also create in Modeler. In the basketball scene I use Effector plug-in to make it look like the ball is really going through the net, and between games I use metamorph to change surface of the ball to apropriate game. With Adobe Photoshop I created images for surfaces. All along, I was using Autodesk Animator to create and AVI files so that I could view the animation. I often converted it to MPEG using AVI2MPG1 to check to see if my file size was still in range. In the final rendering I use enhanced low antialiasing and 250f motion blur. I send with this animation a .zip file which contain a few object and surface files. Sorry for my English :)