===== From agage@csee.usf.edu: I like the transition from the seemingly flat globs into the more 3D ones, and I liked the middle when the shapes became much more "organized"...I was expecting some kind of macro-organism to appear out of all of the groups of smaller ones. There's a jump around 20 seconds in, not sure what may have caused it. ===== From manorton@tcnet.net: Very interesting concept. I really like it. Even though the animation is simple (not meaing in a bad way) the whole thing is very pleaseing to watch. I enjoyed trying to notice the patterns affter reading what the conway thing was. I also really like the bloby part :) MANorton ===== From clem@dhol.com: The Life automaton is endlessly fascinating and could be the seed of a good entry ... if there was a story. For example, you could have shown bacteria in a Petri dish reproducing and forming a culture and then zoomed out to show that the culture was growing according to the Conway rules. Or started with an image of a complex of organic molecules and zoomed in to show that the atoms forming it were following the rules. Pure fiction in both cases, of course, but it would have been a story. Or, perhaps, start with the stars of a galaxy following the rules and zoom down to show the individual atoms forming them also doing so. As is, even the fact that a Conway evolution was occurring was obscured by the zoom not showing the whole evolution, the inconsistent color/shape coding and the constant rotation. I know that these were attempts to add visual interest, but that would have been better served by working with a story and adding an interesting background. ===== From vansickl@erols.com: I noticed that the animation seems to jerk in places; not all of transitions from one generation to the next were smooth. (vansickl@erols.com) ===== From gregj56590@aol.com: I would have liked to see something more interesting happen. When the game evolved to the point of slimy green things, it was disappointing both that nothing jumped up and walked away, AND that it looked like the mathematical rules of the game weren't being followed. ===== From chrisj@digiquill.com: The blobby part was cool. I like how you got the surface rough on the blobs. This one isn't really a microcosm, in my mind. ===== From djconnel@flash.net: First, the "negatives".... It doesn't have a huge amount of technical content, and perhaps some opportunities for artistic enhancement were missed. And concept-wise, I don't think really there's an indication of it being "micro". But I really like it! The seamless transition between the components is nicely done, with nice variation of color and perspective. The blob shapes are especially effective. It's definitely an entertaining and intellectually interesting segment, which is what you wanted, right?