TITLE: Pop!, or Positively No Food or Drink in the Lab NAME: Greg M. Johnson COUNTRY: USA EMAIL: gregj56590@aol.com WEBPAGE: http://members.xoom.com/gregjohn TOPIC: Animations, Microcosms COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: pop1.mpg ZIPFILE: pop1.zip RENDERER USED: PovRay 3.1 for first part and 3.02 for second part. TOOLS USED: cmpeg; Corel Photopaint to create JPG's and copyright. CREATION TIME: about 24 hours for first part and about 60 for second part. HARDWARE USED: Aptiva 450 MHz Pentium II ANIMATION DESCRIPTION: In the Metal Men's latest adventure, a basic laboratory safety less has to be re-learned the hard way. In Part One, an urgent communication is received from the pilot of a spacecraft shrunk down to nanometer size. His shrink capacitors are failing and he must abort the mission. He demands that the graduate assistant in ChemLab transport him immediately to the enlargement port. The enlargement port is the only safe place for him to return to normal size. The camera then zooms away from the craft as it gets caught up in the tides of gravity and van der Waals forces with the nearby molecules. In Part Two, we see Dr. Shaft's graduate student hard at work at his station in ChemLab. His job is to monitor the results of the experiment while the craft is in nanometer scale. VIEWING RECOMMENDATIONS: At perhaps less than full speed. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: Part One: Text objects with ambience as a function of clock display the pilot's urgent communique. Then we switch to a high-magnification view of molecules and the spacecraft "swarming" according to an algorithm that I created, in POP1.POV. The algorithm has ten or eleven different actors, whose velocity is altered by a function of their average position. Part Two: The graduate assistant is a blob, and yes, a Metal Man, and therefore has a nice reflective skin with a copper luster. The fact that he is a blob allows for some fun after his mistake. I used the same algorithm as in Part One. The animation here could have been more interesting, with more individual atoms, but the extreme render cost of this blob prevented extensive experimentation.