TITLE: Mars Conquest NAME: Neil Alexander COUNTRY: Canada EMAIL: stoker@echo-on.net WEBPAGE: none TOPIC: Gadgets and Odd Devices COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: mars.mpg ZIPFILE: mars.zip RENDERER USED: POV-Ray for Windows 3.1 TOOLS USED: Terrain Maker and CMPEG CREATION TIME: 3 months HARDWARE USED: Pentium II 233 MHz ANIMATION DESCRIPTION: In the year 2004, the United States launches a new mission to Mars. The goal: claim the Red Planet! I hope no Americans will take offense at my gentle poke at American nationalism in the space program. I realize that things have changed since the "space race" of the 50's and 60's, but I thought it would still be funny to see the next century's equivalent to the flag on the moon of 1969. VIEWING RECOMMENDATIONS: The new MS Media Player works well DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: Most of the objects in my animation are fairly straightforward CSG. If you wish to see the details, I suggest you download the zip file, which contains all the files needed to render this animation. I experimented with some media objects which I think worked well for gas effects such as the capsule's thrusters. I moved multiple densities through the object to achieve the desired texture and flow. The dust when the capsule lands uses the same technique, but the effect doesn't look quite as convincing as I would have liked. The Martian landscape seen earlier in the animation was created using a technique I developed for my entry in last year's "Elements" stills contest. I rendered a textured grayscale image for the height field, and rendered a colored image using the same texture and transformations for the image map so that the colors match the shapes of the height field. For the close-up rocks, I created a loop to generate random blobs. The background hills seen after the capsule lands are a height field created with Terrain Maker. The Rovot walking algorithm is based on the same routine I developed for the mite's legs in my previous entry (Microcosms). I added some additional code to control the hydraulic cylinders and make the Rovot sway slightly as it walks. I enjoyed making this animation, and I feel it is my best work to date. I almost didn't finish it due to outside circumstances that kept me otherwise occupied from mid-March until this week, but I managed to find the time in the last few days before the deadline. (I'm typing this on the evening of April 14th as my final scene renders.)