===== From agage@csee.usf.edu: Odd. I'm not quite sure what it means, but that's normal. Does this mean that skulls should be sorted with plastics rather than metals? :) The modelling is pretty simple, but the motion (apart from the tipping can) is good. The face of the robot is probably the most interesting feature. ===== From cnichol@magma.ca: The camera moves too quickly to look in to see the skull. The scene is well done. I like the textures. ===== From manorton@jps.net: Blender Rocks! ===== From dlauer@optonline.net: I don't quite get the connection between the skull and mouse. ===== From marlo.steed@uleth.ca: Nice animation, the sound didn't add much. A strong concept seemed to lacking for me... ===== From Martin.Magnusson.7121@student.uu.se: + Raving soundtrack. The robot moves nicely. - I'd like to see more of the background of the recycling factory. The objects sure make a lot of niose falling down the bins! ===== From gregj56590@aol.com: Wall texturing is poor. Why does a skull turn into a mouse? ===== From chipr@niestu.com: Cute, though a little short on plot. I'd recommend omitting one of the two "surprising" objects so you could spend a little more time on the other. Good use of caption at the beginning. ===== From mark.wagner17@gte.net: I like the 'mouse'. You might want to add a few additional barrels or crates or something to the background to break up the monotony of the walls. Also, the camera path needs a lot more smoothing out.