TITLE: Save the Robot NAME: Karl Pelzer COUNTRY: Germany EMAIL: KarlPelzer@t-online.de WEBPAGE: nope TOPIC: ROBOTS COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: str.mpg ZIPFILE: str.zip RENDERER USED: Povray 3.1g official TOOLS USED: Moray 3.1, Explode.inc, Link.inc and AutoClck.mcr by Chris Colefax, posttool, CMPEG, CMPEG3 by Sander, NK Flare by Nathan Kopp RENDER TIME: about 190 hrs HARDWARE USED: Celeron 300@450 64MB, PII 350 128MB VIEWING RECOMMENDATIONS: If you think the animation is too dark turn down the lights in your room. That will underline the atmosphere ;-)) Big sorry for the low quality, but it is explained in the "Description of how..." section. IMAGE DESCRIPTION: Please don't take the following lines too serious, it's just my kind of humor and a nice story for this animation! " In the beginning of the 20th century, industrialization forced people to work in factories under hard conditions. Charlie Chaplin showed us in his film "Modern Times" (I hope that's the right english title) how these cricumstances can bring harm to people. In the end of the 20th century, robots took their place and are now working ever harder. Almost 24 hours a day, 7 days a week, almost no breaks, no holidays no salaries and people harvest the fruits of their work. Dont't you think it's time to go out and "save a robot"? Don't hesitate! Go ahead! " The title for the animation was taken from the former "MAYDAY" (an anual German techno party in Dortmund) motto "Save the robots". First I intended to do an animation with thousands of working robots in a giant hall. But due to lack of time I reduced it to one single and nameless robot. I hope you like him. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is my first multiscene animation and I had to learn by try and error, so I lost a lot of time. All indoor scenes don't use light sources. It's all just radiosity and one emmitting media. My first drafts used a radiosity recursion level of 2 but the animation was heavily flickering then. So I had to reduce the recursion level to 1. This causes a lower quality and a less realistic look (sniff). But as you can see, there's still flickering in it. Maybe there's a ranking for the worst quality? Since the intro scene uses only radiosity I only decreased the ambient light and the emmiting media to get the effect of a darkening scene. All models are built with basic shapes and CSGs (no meshes!). I included the MDL-file for Moray 3.1. Sorry for the german descriptions of the objects and textures. I used Moray to model a basic scene with all objects that came to my limited mind. Then I used it to test the different camera positions/look_at's which I noted on paper. Then I took the POV scene generated by Moray and modified the parts to be animated using Chris Colefax' "Clock Modifier Macro". Somehow I forgot to animate the fans at the end of the hall (don't ask how this could happen, it just happened...). In the last scene I used the clock modifier macro to blend between the initial roof texture and a glass texture. The "POV-Ray seeds" are not my idea. I've seen them somewhere else before, but I don't know whose idea it was.