TITLE: Life & Liberty NAME: Tim King COUNTRY: USA EMAIL: timk@jtse.com WEBPAGE: http://www.jtse.com/ TOPIC: Life COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: liberty.mpg RENDERER USED: Animation Master 99 v7.1 TOOLS USED: Animation Master 99, Paint Shop Pro, Axogon Composer, AVI2MPG CREATION TIME: 500 hours HARDWARE USED: AMD K6-2 400 ANIMATION DESCRIPTION: Life is more than just biological mechanics. What makes life? And what are the implications of life? Science fiction authors, ever since their genre was invented, have been asking these questions by creating non-human creatures and living machines to represent the human condition. In Life & Liberty, two play-dough cut-outs, being blessed with the biological mechanics of life, find themselves deeply in love. And faced with a fleeting opportunity to choose their own destiny, they must decide between the comfortable existence they've always known and a risky chance for a new life. I will be publishing a slightly longer version of this animation, enhanced with sound, by April 30, 2000. Stay tuned to my website for details. http://www.jtse.com/ VIEWING RECOMMENDATIONS: Windows Media Player v6 on Windows 95 and Windows 98, or with Xtheater on Linux. If your monitor's gamma is too low, parts of the animation may look dark. It's not the end of the world, but for optimum results you want correct gamma. Many video cards can compensate for monitor gamma. (Look in your Windows Display Control Panel. Under Linux, monitor gamma is specified in your X configuration.) Alternatively, if it does look a little dark, adjusting the monitor's brightness control a little may produce better, though not ideal, results. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: All of the models, materials, and textures inside the room are original. The table is made of a completely custom material, as are the wooden window parts. Textures for Dough Boy and Dough Girl, for the People Dough canister label, and for the nicks and scratches in the table were created with Paint Shop Pro. The window design is the same as that of my living room window. I used Rodger Reynolds' tree kit 1 and sunny sky material 2 in the outside view. But the leaves and bark are original materials. For the ground material, I started with Brian Prince's "Synthesis" terrain material 3 and heavily modified it to be appropriate to the scale I needed. For the lighting setup, I used two suns, one for the outside objects and one for the inside. The outside sun has soft-shadows, while the inside one doesn't. Then I added lights to simulate radiosity from the walls of the room, from the table, and from the outside sky. There were very few tricks to the animation. I used no stock actions. The character setup does IK from the hands and feet. Everything else is FK. The rest of it was just hard work: setting keyframes and ease frames and setting channel interpolation between them all. Just about all character animation is done in actions, as opposed to animating directly in the choreography. I used three cameras. Frames from the three cameras were rendered to TGA, and combined with text and effects using Axogon Composer 4 . I used Paint Shop pro for the captions and titles. I outputted to uncompressed AVI and used AVI2MPG to generate the final MPEG. 1 http://www.netcore.ca/~reynolds/text/trees.htm 2 http://www.netcore.ca/~reynolds/text/skytest.htm 3 http://www.enol.com/~bprince/StreamTerrain.zip Brian's other artwork, including "Synthesis," can be seen at his homepage: http://www.enol.com/~bprince/ 4 http://www.axogon.com/ --end--