EMAIL: oyume@gold.ocn.ne.jp NAME: Jeffrey D. Shaffer TOPIC: Life COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Still Life COUNTRY: Japan WEBPAGE: http://www.pitt.edu/~oyume RENDERER USED: Cinema 4D GO CREATION TIME: 3 months -- (2=design, 1=animation) RENDER TIME: 17.5 hours HARDWARE USED: (a) Intel Pentium 233MMX with 32MB RAM (b) Intel Celeron 500 with 64 MB RAM TOOLS USED: VIDEO: 1) sPatch (banana & curtain) 2) Digital Camera for picture of banana skin 3) PhotoStudio 1.5 (edit banana texture & final pencil image) 4) ImageMagick (TGA sequence to PPM sequence) AUDIO: 1) Honer G3 "Steinberger Licensed" guitar 2) Zoom 505 Guitar Effects Processor 3) Kenwood Portable MD recorder 4) Goldwave (editing audio clips) 5) Quicktime 3 (convert MOV audio track to WAV) 6) WAV2MP (convert WAV to MPG audio track) EDITING: 1) Premiere 4.2 (fades, splicing, audio mixing, TGA sequence, and MOV audio) 2) MPLEX (Join audio and video tracks) VIEWING RECOMMENDATIONS: ~~~~~~~~~~~~~~~~~~~~~~~ Double size is nice if you sit back just a little. ANIMATION DESCRIPTION: ~~~~~~~~~~~~~~~~~~~~~ A still life that refuses to stay still. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The banana and the curtain were created in sPatch, then converted to DXFs. Then I loaded them into Cinema 4D. The apple was taken from a Cinema 4D tutorial, the orange is a randomized sphere (to give it a NON-perfect look), and the bottle is a lathe spline. Oh yeah, the figure is standard object in Cinema 4D -- an IK-ready figure... I just used his upper half for the shadow. Cinema 4D GO doesn't let you change lighting or textures or turn objects on and off during an animation. So, I made everything as seperate SCENE files. I have 9 different files. So I edited them all together using Adobe Premiere (but a bit older version.) That way I could make things appear and disappear and get fades. In just a few instances I used Premiere to change the timing of a scene, where I thought it was too fast or too slow, but I tried not to rely on that. But the one thing that REALLY helped in the render time, was when there's a STILL shot, a scene where nothing moves, I just made one still and had Premiere hold that frame for the time-length I needed. That helped a lot for time and ease! All of the action is key-framed, but not too well. This is my 1st animation with C4D, and I've only owned the software for 1 month. Since everything you see here was completed in a month it probably shows! Final production involved putting all my scenes together and making a poster. I also had to record the music and sound effects. Then I saved the whole thing from Premiere as a TGA sequence (video) and an uncompressed MOV file (audio). I converted the TGAs to PPMs, and ran them through CMPEG. I opened the MOV audio file in Quicktime 3 and converted it to an uncompressed WAV. Then I ran the WAV through WAV2MP. Lastly I joined the audio and video files using MPLEX. If you want more details, please ask. PS -- Sorry there's no source -- it totals about 6MB zipped. PPS -- *sigh* I can't get my movie to upload with the sound added, so alas, here's a saddened version of my work... :'(