===== From dearmad@sapere.com: disappointing pay-off. :o( ===== From bbowen@cswnet.com: Another watch animation. This one has a nice twist. The rope ladder is the best part. I think maybe the fog was overkill, and a dust texture 'on' things might have worked better; that last scene is really hard to see. You actually did the right thing by not including more camera movement. I think camera paths tend to be an overused feature, often substituted for real action. ===== From dick@buckosoft.com: I love the hatch on the back of the battery lid. The camera should have gone all the way to the ladder, and then up. With the bouncing "i am walking" camera, the sweep at the base of the ladder doesn't work. ===== From AzChip@aol.com: I really liked the concept here with the ladder coming up into the watch. I think I would have liked to see what was climbing the ladder though. Nice modelling, nice motion. I think there should have been more stuff inside the watch -- more gears, springs etc. ===== From bitdaf@tcainternet.com: Low score on interpretation of theme because I think everyone might think of watch works with this theme. However it is very well done- and the ladder is a nice touch-overall very well done- ===== From Alain.Culos@bigfoot.com: You said you took shortcuts, do you mean you did not use raytracing, e.g. you used scanline ? IRTC stands for the Internet Ray-Tracing Competition. So are you telling us you are off topic ? Yes, this quality of image in raytracing usually means a lot more computation time than the two minutes you mention. ===== From gmccarter@hotmail.com: The final moments, where the inner workings are revealed, are a bit too short. I really like the first-person effect of climbing up the ladder. And the smoky, dim interior of the watch. Good effort. ===== From lou_bruce@yahoo.com: Nice model. Good use of materials. The ladder was a nice touch. Disapointed in the inner working because of the fog.