EMAIL: dapigg2000@yahoo.com NAME: Mark "ScottishPig" Burger TOPIC: FORCE COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE: Force Of Ships COUNTRY: Born:UK Living: US WEBPAGE: http://www.geocities.com/dapigg2000 and http://www25.brinkster.com/scottishpig RENDERER USED: BLENDER 2.23 and BLENDER 1.80a TOOLS USED: MSPAINT, GIMP (file conversions), VIRTUALDUB CREATION TIME: ~ 120 hours (50 hours rendering) HARDWARE USED: Pentium VIEWING RECOMMENDATIONS: Check your screen's gamma and contrast. I sometimes find people have it unusually dark. ANIMATION DESCRIPTION: Some people may find it's relation to the topic. I am trying to say the following F=ma Force of the scottish (smaller blue and white, flying the rampant lion flag) ship is greater than the target practice ship (spanish, flying modern spanish flag, green and white (practice colours)). I Greatly exaggerated the force of the cannonball hitting the front of the green ship's hull to make it look... ...more forceful. (Something like gently nuking a wooden ship?) The beginning musketfire was to show the force of gun, force of gravity pulling guy in water... Lots of force in this animation! The sinking was dramatically sped up. (For my computer's sake- and to exagerate force even more) DESCRIPTION OF HOW THIS ANIMATION WAS CREATED (kinda long): Textures: For the hulls: I used MSPAINT to draw imperfect horizontal and vertical lines in a brick-like pattern. THen I applied colour using the materialbuttons in blender. For the sails, I did the same, but rather drawing a different pattern. For the cliff/grass: Just a scribble blurred together with gimp and tiled heavily in blender with an applied normap for the rocks Modelling: EVERYTHING IN BLENDER. THE END! Rendering: Thank god for blender. Also, I used virtualdub to put parts together. It would have taken somewhere near 44 hours of rendering if I rendered it all at once...