TITLE: Doctrine Manoeuverability NAME: Daniel Dresser COUNTRY: Canada EMAIL: dresserd@techie.com TOPIC: Adventure COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: dddocman.mpg ZIPFILE: dddocman.zip RENDERER USED: POV-Ray 3.1 TOOLS USED: Moray for one bicubic patch Bumper for viewing test renders IrfanView for image conversion cmpeg for mpeg encoding CREATION TIME: Design: two weeks Render: estimated 16 hr HARDWARE USED: Athlon 1200 ANIMATION DESCRIPTION: Stereotypical Stars-Wars-esque aerial battle. Lone pilot toasts six baddies. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: Sloppily. Very, very sloppily. I was in a hurry. The code is probably the worst I've ever written in terms of organization, even worse than my last video, with a few sporadic comments that probably don't even apply to the final product. I included the source just in case you have a burning desire to see how something works, but I can only wish you luck in understanding my twisted organization. I would tidy it up, but I have exams and then leave for camp for a month, so I don't have the time. This was an idea I had for a while, but I wasn't going to do it because I knew I couldn't do it very professionally. Then my Communications Technology teacher gives me a final project where I can use two weeks of class time to produce a random advertisement, and I figured I might as well throw it together and call it a commercial. The ship models were already done, more or less, so I just had to create some background and animate it. The ships are mainly straightforward CSG, with some media for drive flares. The main component of the six baddies is a banana shape made with a cylindrical bicubic patch (strictly speaking, two bicubic patches), I generated some really sweet fractal mountain heightfields to use as background, but with very limited time, I ended up going with a normal mapped plain instead, although it is kind of pathetic. The ship movement is all manually coded, one of the reasons it lacks any subtleness. I probably would have been better off using a spline macro on an array of positions, but I was in a hurry. The end result lacks professionalism, but it was fun to make, and hopefully is fun to watch. My friend tells me I'm overly enamoured with freeze and rotate, but since it's a bit of a goofy rendering anyway, I figured I wouldn't restrain myself.