===== From maal-irtc20030115@anthrosphinx.de: This sure is a classic in more than one way: not only reminds it anyone who does raytracing of one's own first tries, but it's also sort of the "classic" RT picture (reflecting sphere on infinite plane) :-) ===== From Martin.Magnusson.7121@student.uu.se: I like the strob-like effect of the red and green checkers when the camera follows the balls. Things you mght want to do: make the camera move smoother. In stead of just halting it, try a function of the clock. Something like "#if (clock < pi/2) location #end" to make it start smoothly. ===== From maarten_hofman@hotmail.com: It is fast enough, but you obviously should invest more time in it... Either by increasing the camera work or by increasing the complexity of the scene. Also, there seems to be a glitch in the last frame. ===== From steven.place@lucidapple.com: The theme is there, but nothing else to support it. Lets face it, sphere's going down a flat plane is not that intresting. Now if it was curved, with in's and out's, then i could see this, but its overall pretty boreing. ===== From glenn@mccarters.net: Well, you got the basics in place. Many directions you could take this further. ===== From clem@dhol.org: Simplistic and little story, but a good sensation of speed. Would have been improved if the spheres changed relative position a few times.