===== From marlo.steed@uleth.ca: Once again you do a good job of the animation. I like the ship. Some of the modeling could use a bit more detail. For instance. the ruins had sharp even edges - those could have been rouphed up a bit. If pillars had fallen, there would have probably been other damage. Not sure that the message of the journey was apparent to me - well it was but I guess it didn't have a strong connection for me. I was a bit confused because you start out by saying "Late again. Everyone is already there." However, that did not seem to play into the animation. ===== From evilsnack@hotmail.com: JV: The ruins look like a bunch of brand-new objects left in a heap. The banter between the two characters isn't that amusing. ===== From tek@evilsuperbrain.com: Wow an animation with a proper story! :) I like it. ===== From maarten_hofman@hotmail.com: I'm a bit disappointed that it is a sequel rather than a new animation. However, it is still a technically superior entry, with more details and wonderful effects. ===== From pterandon@yahoo.com: Pretty cool. With all your technical ability now, you oughtta implement a lip-sync system for your characters. Having mouths just open and close isn't as cool. ;-) Everything is very impressively done. ===== From jps6860@yahoo.com: For the most part the animation is very well done, but the story puts me to sleep. Reoccurring characters are ok, but filling the animation with unnecessary scenes/dialog just so all your entries work together as a whole tends to bog things down. Plus it leaves people that haven't seen the previous animation in the dark as to what is going on. If I were to re-edit the animation here is what I'd do. First I'd drop all the filler that helps tie this animation to the last and I'd start out showing Wyngz wandering through the desert. She could be talking to herself to fill the viewer in on what she is doing. I'd keep the rest the same and append a scene of Amurel and Wyngz walking to the shuttle, maybe modify their argument/dialog from the shuttle landing so it would fit this context. I think trimming things down would help draw the viewer into the story from the start. As it is now, I have to sit though almost half of the animation before the journey even starts. I've written a lot and most of it seems negative, but apart from the story the rest of the work is really good. ===== From clem@dhol.org: Easily the class of the field for story and modelling. This time, the lighting worked fine for me! The winged one needs a more expressive mouth. The stiff upper lip and constant mouth width seem to be the culprits. Some of the motions produce a skin and bones effect on both characters. The transformation of the temple was easy to miss. These, of course, are quibbles. Great job.