===== From maal-irtc20030115@anthrosphinx.de: Nice little animation, but seeing how BB jumps about at the end of the animation, i'm wondering if his first moves would look better if they hadn't this "A-to-B. Straight line. Stop." feeling to it. Just some suggestion, of course. ===== From evilsnack@hotmail.com: While the scenery could have been more interesting, and there could have been more to the story, this was a good beginner's effort. Scripting animation does get easier as you get better with it. ===== From schaneville@hotmail.com: I liked the swirling stars ;-) ===== From jminner@sc.rr.com: Very bland ===== From zach@brewstergeisz.cjb.net: You were correct that the blinking really helped lil' ol' Ball Boy have a decent personality. As another Hasher/programmer, I salute you for doing it in POV-Ray. I haven't yet. ===== From pterandon@yahoo.com: Excellent storytelling even with so simple tools. ===== From irtc_mail@yahoo.co.uk: His eyes turn very slowly from looking at us at the beginning to looking where he is going. The eyes need to flick much faster. The blinking cycle looks a little strange: he blinks just before his eyes turn and then again just after they look forwards. Blinking tends to happen at opportune moments when you are not looking at anything, such as during head turning. If you turn your head (or eyes) to look at something you will blink at the half way point. I think the single line texture on the ball is confusing, it looks like a smiling mouth on some shots. The stops and starts in the motion are all instantaneous. He needs to accelerate from a standing start and to slow down before coming to a stop. Just after each collision with the wall the body flips 90 degrees. Perhaps some debugging is needed here. I think the floor needs some sort of pattern on it. Its difficult to get a feel for distances after he escapes. I am not sure that having an idea to jump over a brick wall rather than smash your head against it is an idea bright enough to justify a light bulb, and if he had to have the idea for jumping out, how did he get in there in the first place? A simple character made of three spheres can be just as full of life as complex one but I think the motion here does not achieve this. ===== From file: thumbs up for using povray, but can't say there's something special about this one. (and since when a lit light-bulb casts a shadow?) ===== From file: Original ball movement, but I would have liked to have seen something outside of the maze itself, like a laboratory or something.