===== From Markus.Altendorff@asamnet.de: A lot of scene building for sure. The camera movements are a bit "rough" in the first part of the factory, but get better over time. For a music video, it's OK, but since the video is on its own here, it's sometimes overwhelming (animated robots AND fast-moving camera is a bit of "overload" on me). The blue-screen alpha mask isn't 100% transparent in some scenes. Anyway, this must be the first time someone sent in a computer video that used blue-screen on IRTC. ===== From maal-irtc20030115@anthrosphinx.de: A lot of scene building for sure. The camera movements are a bit "rough" in the first part of the factory, but get better over time. For a music video, it's OK, but since the video is on its own here, it's sometimes overwhelming (animated robots AND fast-moving camera is a bit of "overload" on me). The blue-screen alpha mask isn't 100% transparent in some scenes. Anyway, this must be the first time someone sent in a computer video that used blue-screen on IRTC. I've taken a look at the "longplayer" music video - well done, and it's easier to understand in the music video context. ===== From evilsnack@hotmail.com: Artistically, the scenery should have been grimmer. This was technically quite ambitious, but rough at the edges. Definitely one of the better concepts in the round. ===== From schaneville@hotmail.com: Really liked the concept... high marks there. I also liked the mix of live and rendered footage. I've been wanting to mix 3d and a live action plate myself, but haven't tackled it yet. How in the world did you make a 20x20m blue screen?! That's HUGH! ===== From jminner@sc.rr.com: Interesting ===== From zach@brewstergeisz.cjb.net: Only your second animation? Well done. Still, though I can understand why you spent so much time on the manufacture of the masks, I found myself wondering throughout that section, "Hey, where'd the guy go?" It would have been better had we viewed it in relation to him. I also wanted to see him open the door at the end... or even reach it but not open, if you'd prefer to be ambiguous. ===== From s.mitchell@tue.nl: Interesting use of real world footage, but I would like to have seen a little more sophistication in the computer generated images. Nicely coordinated motions in the factory, and the flame cutters were great, but the factory machines seemed a little too simplistic. ===== From pterandon@yahoo.com: Fascinating technique of including camera footage into the anim. ===== From thatsalloneword@msn.com: Nice use of real-world images, except in some scenes I could see a semi-transparent box around it. The subject confuses me a bit, but it's quite unique. ===== From irtc_mail@yahoo.co.uk: It seems too much of a cliche to have a dark stone-walled cell with a shaft of light coming through a barred window. This does not fit in with the automated factory setting. Perhaps you could find some modern equivalent of the dungeon. The wall texture repeats itself on the left and right of his head. I only noticed this because as the camera moved round to a certain angle it looks like he has a plank through his head or something. The metal suit and gold masks need to be reflective to look like metal. They look like plastic here. This a big factory model with lots going on, but we don't get to see much of it because the flying camera spends a lot of the time looking at the floor. Should the camera be flying at the beginning? Flying is usually asociated with freedom. Would it be better to leave the flying until the end? Although the camera movements for the figure and the factory don't quite match, most of the time the figure doesn't look too out of place except when he has a bright halo aorund his head. Some of the running around seems a bit over-acted. When he looks around left-and-right there is no real sense of hesitation or decision making. The glances to either side are so fast that he never looks like he has anything on his mind other than carrying straight on. I must be getting old - you cast the man as some sort of noble figure breaking free from uniformity, but as soon as I saw his shirt hanging out I just saw him as a lazy scruff running away from the world of work. I don't get why he slows down to a stroll as he makes a break for the exit. It destroys any sense of danger or urgency. This shows what he is escaping from, but avoids the issue of what exactly he is escaping to. ===== From file: very impressive. the combination of the live video and 3D really accentuates the 'being different' concept Notable for originality, composition ===== From file: I like the original use of video, but I think you should have spent a little more time working on the computer animation textures. Notable for originality