===== From sshelby@shelbyvision.com: Very well done, I only had to view it once to get the point. ===== From emperorofrome@yahoo.com: Color is everything, there is too much grey in this animation. ===== From rich@brickbots.com: Wow, two entries this month! I had to check again and again as the two entries have very different lighting and such. Generic Note: I really enjoyed watching these animations, but I personally think that pointing out the low points of an animation help more than pointing out the high points. As such, I usually only mention the problems. Please don't take it the wrong way :-) Technical: I liked your lighting model on this one. My only suggestion would be to use more lights, or a larger shadow map filter, or both. There were some parts where I could see the individual shadows from the environmental lights as they did not quite merge. Again all the textures and surfaces were very flat and clean, which is more appropriate for a space like environment, but still a bit bland. Another nice set of motions from the robots. Nice attention to detail, rounding off all the corners to help catch the highlights, having the camera on the top of the iron lung correctly follow the captain, the captain breathing.. all very cool. Artistic: I think one of the best shots of the whole piece is the first one. It is a great way to start the story. But, there is always a but, I would have pushed the control box to the right hand side of the frame. Stylistically, I think the whole thing is a bit spartan. Perhaps this is appropriate for robots? Just maybe bumping out a section of wall here, or there, might help to break up the big rectangular expanses of wall and floor. I did really like the detail on the door, and carrying this sort of extra detail through would have added a bit. I did not really like the checkerboard floor, but after thinking about it for some time, I am not sure what I would do in its place. Theme: The passing of an eon. I liked it! Especially the interchange about tiredness, which contrasted the two different worlds that the organic and mechanical inhabit, and the metaphor of a journey. I think it could have been even better if the master had spent a bit more time with some words of wisdom about the end of things, or there was a bit more conflict between the captain and the master. It seems to me the captain must have known what the master was asking, but the captain did not object or question. I guess I am saying I think that the climax could have been a bit more intense if it was a little longer with more conflict. Have questions about my comments? Rich at brickbots dot com ===== From Markus.Altendorff@asamnet.de: This is an excellent example of what's possible with POVray. Congratulations! ===== From irtc_mail@yahoo.co.uk: That looks like Homer Simpson in the suit: "Mmmmmmmmm, surface subdivision". It is always difficult to find something bad to say about your work without nit-picking and this is no exception. I think the worst thing about this is the larger than necessary amount of space on either side of the 'i' in 'Passing' in the opening titles. My only real criticism is that not enough happens in it to justify the 97 seconds running time. ===== From file: a bit depressing, but hey, that's death. I really like the conecpt. Notable for originality, composition