===== From file: The notes are a bit too large for pasting into the small comments box, so I've put them all in here. Sorry for the inconvenience. TITLE: Summer, Palms, Sunshine Overall, I liked the animation. The ducks were amusing, nicely modeled, and had a nice movement to them. It's too bad that they didn't really do anything other than flap. It generally didn't have a POV-Ray look to it, which is a good thing. The mix between the hyper-realistic and toon was (as mentioned in the notes) a bit distracting. I was wondering why the ducks weren't flying in their typical "V" formation, and thought perhaps there would be some sort of joke attached to it. I'm also not sure why they said "Quackl" instead of "Quack". The clock was a bit confusing, because there were no numbers on it, and the hour hand shouldn't have had any blur. I initially couldn't decide if it was a clock, a radar scope, or some navigation device. Originality: -- The Wrath of the Cueball The movement is lively, and I liked the cartoon logic of the picture. On the down side, the movements were repetitive, and characters hold static poses for too long. The lighting on most of the shots is from a single light, and that makes the scenes flat and washed out. Using fill lights might help give a sense of depth. There's a small glitch in the movement of the clouds every half second. A very minor nit - the cueball's nose changes from white in the first shot to green in the remaining shots.he pool table, his nose has changed from white to green. -- The Day the Fish Went Away The story was amusing, although more reliant on reading text than showing animation. I've got to give *some* credit to being able to make a 50 second animation out of almost just as many frames! -- Frontiers A nice animation. I liked how the first and last scenes tied together. Overall, it could do with a bit of editing - many of the shots wer held too long. The second shot could be trimmed at the start, the third shot could be dropped, and the fourth shot trimmed at the end. The sky background doesn't match the camera movement in the first shot. -- Hommage to Pixar I'm not sure how this tied into the theme of travelling. The modeling of the city was nice, but there wasn't really any connection between the shots. -- Photon's travel, from sun to eye Sun spits out ping pong size photons which enter brick doghouse floating in space, bounce off a bilingual book and into the retina of a giant, disembodied eye. Freaky! -- RTDR-1 I thought using computer generated voices was amusing. Half the animation is spent zooming around the Martian landscape. The first half of the zoom (apparently reused) doesn't really mesh well with the first. Ignoring the camera movement, the only bits of animation are the vehicle (which was buggy) and the characters. There's no attempt to lipsync the characters, and the Victoria model looks like she's being jolted about randomly. -- A Bold Adventure The animation for Rusty is (as usual), excellent. There's an odd jump between shots 5 and 6, where the doors close. The opening scenes seem a bit dark. The ticket machine is cool. The plot itself is rather sedate. The payoff only comes by reading a (rather long) sign at the end. There's no personality or interaction between the characters - we only discover the motivations by reading the notes. As a result, it's (unfortunately) just a bunch of very well rendered and animated robots rolling around. -- Travel The good part is that gets the joke across and my six year old likes it. Although it gets the job done, but I can't really give many technical marks for it. The fish runs a simple cycle for most of the animation, and there's not really an attempt for it to match the action. The collision with the dam isn't convincing, and there's an odd fog that follows the camera. The animation is basically filler to match the timing of the music.