TITLE: Getting it Online NAME: John VanSickle COUNTRY: US of A EMAIL: evilsnack@hotmail.com WEBPAGE: http://enphilistor.50megs.com/irtc.htm TOPIC: Technology COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. MPGFILE: rusty031.mpg RENDERER USED: POV-Ray 3.6.1 for Windows. TOOLS USED: Text editor, CMPEG, pencils, paper CREATION TIME: About seven weeks. Final rendering was complete on 21 October 2006, six days after the deadline. VIEWING RECOMMENDATION: Full color, 24 frames per second. HARDWARE USED: Homebuilt (Athlon XP 2400, 512MB RAM) ANIMATION DESCRIPTION: Modern technology arrives at the Petrified Orchard Valley. DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: I typed out a bunch of scene code, rendered the frames, and slapped them together with an MPEG compiler, just like I always do. New models for this round: * The sled * the wireless transceiver * The touch-screen computer used by Boxer The shot in which Boxer accesses the video stream from the club is probably the most complicated job of compositing that I've done so far. It went like this: 1. I modeled a scene of a caseless ladybot going around the brass pole in the strip club. 2. I rendered four seconds worth of frames at 320x240. 3. I rendered the same frames a second time at 40x30 (1:8 sampling in both directions). 4. I modeled a masking scene for the parts that are supposed to be digitally censored; this mask consisted of the container shape for the part that needed to be censored, textured solid white, with nothing else in the scene, and a black background. I animated the container exactly as the uncased portion of the caseless ladybot, and animated the camera exactly as in the scene modeled in step one. 5. I rendered the masking scene at 40x30 for four seconds of frames. 6. I did another scene, in which a small rectangle was textured with a pigment equal to A*B+C*(1-A), where A is the 40x30 render of the scene, B is the white portion of the mask, and C is the 320x240 render of the scene. This scene also had the titling "www.TheSilverCircuit.xxx" and other stuff in it. 7. I did another scene for the "Buffering..." screen. 8. The frames from steps 6 and 7 were used as the pigmenting for Boxer's computer screen. If you have any other questions about things, e-mail me directly, or leave comments on the comments page.