// Persistance of Vision Raytracer V2.2 // Texture include file for cellosnd.MDL scene. // // This file was generated for POV-Ray V2.2 by // MORAY.EXE (c) 1991-1994 SoftTronics by Lutz Kretzschmar + Markus Lutz // // // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // // ******* T E X T U R E S ******* // $MRY$: 'Gold_Texture' // $MRY$: 'Silver_Texture' // $MRY$: 'new-red' #declare newMred = texture { pigment { color rgb < 1.000, 0.000, 0.000> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } } // $MRY$: 'new-orange' #declare newMorange = texture { pigment { color rgb < 1.000, 0.498, 0.000> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } } // $MRY$: 'new-yellow' #declare newMyellow = texture { pigment { color rgb < 1.000, 1.000, 0.004> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } } // $MRY$: 'new-green' #declare newMgreen = texture { pigment { color rgb < 0.000, 1.000, 0.000> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } } // $MRY$: 'new-blue' #declare newMblue = texture { pigment { color rgb < 0.004, 0.000, 1.000> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } } // $MRY$: 'new-purple' #declare newMpurple = texture { pigment { color rgb < 0.600, 0.000, 1.000> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } } // $MRY$: 'DMFWood3' // $MRY$: 'new-brown' #declare newMbrown = texture { pigment { color rgb < 0.341, 0.169, 0.000> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } } // $MRY$: 'Polished_Chrome' // $MRY$: 'Polished_Brass' // $MRY$: 'DMFLightOak' // $MRY$: 'new-black' #declare newMblack = texture { pigment { color rgb < 0.000, 0.000, 0.000> } finish { ambient 0.20 diffuse 0.50 brilliance 1.00 phong 0.60 phong_size 20.00 } }