-----===== A Virtual Reality Hammer (with other bits) =====----- by Kevin Thibedeau November 27, 1994 This is a scene that contains a high tech "virtual hammer" with its accompanying VR (forgive the blatent use of that buzzword) helmet, the cable that connects the hammer to the helmet, and plasma nails. The entire scene hand coded except for the cable which I made with a little help from Moray. The image maps were drawn with NeoPaint. You need the following files in order to render this scene: ktvirham.pov - The main scene file. It contains almost all objects. cable2.inc - The include file for the cable. lcd.gif - The LCD display on the hammer. You can't see it well in the sample image. I had to compromise. steelpl2.gif - A VERY good IMHO bump map of the non-slip grip pattern often pressed in to steel plates. arrow.gif - The arrow used on the buttons on the side of the hammer. You are free to use and modify the objects and images in the files described above. I do request that you acknowledge any use of my objects or images whether or not they have been modified. If you create something interesting with or improved what I have created I would be very interested in seeing what you did to improve the scene or object and knowing what method you used to make any significant improvements. I have tried to make all of the objects so that one unit corresponds to one centimeter. I still don't have a really good "feel" for metric units, though, so there might be some discrepancies. I did use a metric ruler to help make judgements so the size of the objects should be realistic.