EMAIL: redman01@concentric.com NAME: Tim Redman TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POV-Ray for Win95 3.0b TOOLS USED: Just the main ray tracing engine RENDER TIME: 4 hours, 48 minutes, 54 seconds HARDWARE USED: 486DX2-66, 8M RAM IMAGE DESCRIPTION: "Through Time" This image is a TARDIS, a time machine from the popular British science-fiction show DR. WHO, spinning through the space-time continuum, leaving a wake of clocks in it's path. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I've been mostly programming for Vivid 2.0 for the past several years, and have just now switched over to POV-Ray 3.0. In an effort to force myself into learning the mechanics of the ray-tracing engine, I decided that my first effort would be completed entirely without the help of any outside tools. This simple first effort is the result of that. My initial thoughts on creating an image with the "Time" theme were that an image of a clock, in one form or another, was an easy one, and one that would be exploited by many of the artists in this competition, so it was my primary intention to stray from the clock theme as much as possible. However, somewhere along the line as it always happens, a little voice in the back of my head said that this was unavoidable. A bulk of the TARDIS is simply a large block where CSG has been used to carve and whittle pieces off of it. Most components of the drawing have been individually created, and then either cut-and-pasted into the main source, or #include'd once they were where I wanted them. The lettering on the upper portion of the police box utilize the font feature of 3.0, and it took some doing to get it positioned correctly. All four sides of the police box were separately done, since the CSG difference function isn't terribly cooperative about transforms. The light at the top of the box is a halo object contained inside a glass sphere and cylinder union, enclosed by a cage made of cylinders and clipped torus' (torii?). The police box color is the only custom texture in the entire image, being a colored implementation of one of the stock wood textures. The pocket watches are CSG items made from flattened spheres and torus' (torii?) using the stock gold color. The time tunnel is merely a hollow cylinder with a halo'd sphere at the far end. The texture for the tunnel is the Apocalypse sky pattern from TEXTURES.INC. With the exception of one, all textures and colors are stock, coming from the original POV-Ray colors.inc and textures.inc files. The whole scene was programmed painstakingly by hand, and rendered in a reasonably short period of time. The image isn't at all a complex one. It has always been my theory with ray-tracing that the simpler the image, the more pure it is. Detail is best included subtley, though there aren't many subtle details in this image. I encourage any kind of comments you might have on this image, especially from the more seasoned artists. Ray-tracing and modelling is a reasonably new art form for me, one that I just lately have taken up with a certain amount of zeal and passion. Any help from the experienced on this is always appreciated, and I do answer all of my E-mail on the subject.