EMAIL: Talon@Dial.Cic.Net NAME: John N. Miller (aka. UNAPOVER) TOPIC: Time COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: Povray for Windows 1.0 beta 13 TOOLS USED: Calculator, Trigonometry, and mostly my brain, which hurts about now. RENDER TIME: Ray->Shape Intersection Tests Succeeded Percentage ---------------------------------------------------------------------------- Box 2421756 25113 1.04 Cone/Cylinder 1506599 394202 26.17 CSG Intersection 3359954 388493 11.56 CSG Merge 84380 3139 3.72 CSG Union 171077 74857 43.76 Disc 87348 1949 2.23 Plane 3647936 2098736 57.53 Sphere 6193816 3722237 60.10 Torus 1441269 304230 21.11 Torus Bound 1441269 352371 24.45 Clipping Object 5136350 864798 16.84 Bounding Box 20299974 12422733 61.20 Light Buffer 19412131 11388664 58.67 Vista Buffer 11576339 9340629 80.69 ---------------------------------------------------------------------------- Roots tested: 352371 eliminated: 139931 Calls to Noise: 10383152 Calls to DNoise: 1141328 ---------------------------------------------------------------------------- Shadow Ray Tests: 2033772 Succeeded: 249407 Reflected Rays: 476231 Refracted Rays: 115874 ---------------------------------------------------------------------------- Smallest Alloc: 18 bytes Largest: 16036 Peak memory used: 2750560 bytes ---------------------------------------------------------------------------- Time For Parse: 0 hours 0 minutes 12.0 seconds (12 seconds) Time For Trace: 0 hours 14 minutes 49.0 seconds (889 seconds) Total Time: 0 hours 15 minutes 1.0 seconds (901 seconds) HARDWARE USED: Pentium 75 PCI w/16meg running under Windows95 IMAGE DESCRIPTION: After plodding along creating Hourglasses and Sundials I finally decided to render my great-grandfathers pocket watch. A family heirloom that was given to me some time ago. Several liberties where taken with the watch armatures but for the most part is a replica of this relic from the early 1900's. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is the first ray-trace competition I have been in and enjoyed the diversity of the topic, which is of special interest to me. I have a great fondness for time pieces of any era and collect them whem I can afford them. Below I have sketched out how I generated some of the features that may be of interest to some. ************************************************************************************* Possible points of interest: ************************************************************************************* Glass Dome: Took a large sphere and calculated the plane needed to give it the base width that I was after. The bevel was taken from the same Common sphere and adjusted to mate with the Glass Dome. Watch Face: Entirely generated from the Face.pov file included in this submission. Lets face it, I am no artist and this was the best and easiest way to generate a nice looking watch face. It consists of Cylinders/Triangles/ Discs and of course Text. Rendering was at 1024x768 AA 0.3, I am still unclear if the image size is important so I followed the bigger is better formula instead. Carefull, because of copyright laws I cannot include the fonts that I used with this file. If you got'em great other- wise just use something else, some adjusting may be necessary though. My current font library which works well with PovRay 3+ is in excess of 800+. Chain: I figured the geometry out on this one after closely examining a braided chain. I was nothing more than taking an elongated torus and roataing 36 degrees while moving along an axis. Again heavy use of the "declaritive programming" here. What a time saver.. Winder: I unioned a cone/sphere sheared by 2 planes front and back. Then with the new "declaritive programming" I rotated it around a full 360 axis. This method gave me better results than just differencing the union with Boxes. Matte: For all textures I used the standard include files, except for the Matte this was my own creation. The effect that I was going for was that of red crushed velvet. Only you can tell me if I was successful. Some people that I asked said yes, others said no, some said it looked like red cement! I made heavy use of the new language declares in this version of Pov-Ray to reduce the overall coding, but near the end of the project I was getting a little tired of the same scene so it shows... Comments/Recommendations are encouraged and welcome;