===== Although the use of old models seems to be frowned upon this round (I'm guilty of it too) I could at least tell you spent some time working on how to fit an old model in a new scene. So I gave you credit for that. The ship is nice, but the halo makes the image, IMHO. ===== ===== Crashes all around :! ===== I agree with you. Typing coordinates is much fun ! You could make the grass patches disolve towards the ground. They are cut abruptly. ===== The steam halo doesn't look quite perfect. I think the steam should be more evenly distributed instead of bunched. Nice picture. ===== Something about this image made me smile. Thanks for sharing it with us. I really like it. Don't know why. . . just do. :) ===== The scene is kind of boring. Spice it up a little. ===== Small, nit-picky thing: you may want to try anti-aliasing you final rendering to eliminate some of the "stair-stepping" that I can see in a few places. Otherwise, the image is very nice indeed. ===== Needs some scattered rock and debris... Looks like the ship has been there for centuries. ===== I love the water, I think there should have been more work on making the ship look less like it was just thrown into a heightfield. Some sort of disruption in the ground around the crash or something, and the left wing of the ship just looks like it materialized inside of the mountain. ===== Crashed because it wouldn't fly?! I like it! Ground texture needs help. Also because you have green lake, the red dosen't reflect well. (opposite colors cancel remember!) Halo is nice. ===== Nice concept. The steam looks a bit odd, and the ship is somewhat blobby. I love the water, and there's nice detail on the interior of the ship.