===== With more work on the textures, it would have be a stunning image ===== Very crude building structures. You could at least apply some mapping. ===== the textures seem to be forgotten !!! ===== Fun looking tower ===== The towers are cool. I also like that you added the little dtails like the helicopter and the boats. ===== One thing that may make things look a bit different is by making each of the towers different. It looks as though they are all the same, just rotated. While they do look neat, having each one be different would look neater. :) ===== Ace! ===== The water looks a little bathtub-ish.. possibly because the boats have apparently no effect on the water (they look ready to bob like toys) and there is no cresting of waves expected in ocean water. Otherwise, Cool! ===== "Wicked" is not an adverb. I like this scene, and the tube walkways are nice. It does seem a bit overly hazy, though. Was that intentional? ===== Nice shapes but the texturing lets this scene down a bit, the scene is interesting but the surfaces arent Also - Good coding to construct it from QBASIC ===== Kinda looks like one of those plastic hamster play-toys... :) I like the boats. ===== Nicely done, however some bumpmapping or textures on the structure would have been nice. with maybe some reflections on the tower too :)) happy tracing ===== Put some textures on it and you've got a futuristic oil-platform. Perty original ===== Does Aeon Flux live there? ;) ===== Good looking heli-pads, godd perspective ===== Wicked cool indeed. That was my first reaction, and the detail kept my interest for quite a while. Good job, and congrats on writing a program to help create the scene. Wish more people took the time to research stuff like that, rather than submitting ten images bolted together from stock models.