EMAIL: NAME: Rick van der Meiden TOPIC: Science Fiction COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: povray 3.0 TOOLS USED: Lview, to convert image to JPEG. RENDER TIME: 33 minutes on a Pentium 90Mhz at 640x480. HARDWARE USED: Pentium for final rendering, all designing on a 386. IMAGE DESCRIPTION: A small single-seater space ship has unfortunatly crashed. Luckely the planet has nice atmosphere with oxygen and all that, so the pilot could get out. So I didn't have to render him. Lucky for me huh ? One of the laser wing-pods ended up in some green icky water and is blowing of some steam. Cool. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Everything in my picture was made with povray. No modelers or texture designing programms or whatever were used. I like to do it all by hand, not because I don't like modelers, just because I think it's fun to type coordinates. Am I weird ? All the designing and redering of all the test-images were done a 386. It's not much, but I got it for free. Most renderings I do at 160x100 pixel. Sometimes I do them 640x480 overnight. (My computer can be turned of via a litte software programm.) The Image that this text came with would have taken aprox. 8 hours. Fortunately two of my house-mates have a Pentium and they let me render pictures on their computers too. The spaceship object was designed by me actualy a year ago. It seemed to fit in this SF topic. So I patched it up a little: Added some little details, fixed some textures. After that I started pondering on what kind of scene I might put it in. So I looked at my ship, shook my head, looked again, and decided that this could never fly. So I crashed it. I pictured the ship to be lying a bit tiltled on a hill-side; a height-field ofcourse. The map for the height field was made with povray too, using the HF_GRAY16 option. I used a gradient texture to get a simple slope at first. I did this so I could easily calculate where and how to position the ship. After that I added a wrinkles pattern to make it nice and bumpy. The scene didn't look very impressive yet. Next thing I did was make a little pool. Now I did place this pool specificaly so that the wing-pod would dip into it. It worked out nicely. The pool was green from the start. I like green pools. By the way : The pool is actualy quite big. What you can see on the picture is just about ten percent of the entire height-field and half of it is water. There's propably some isles sticking from it. (I didn't bother to look) Next added were some green -maybe- grass-like patches on the ground and I made some burns on the ship's hull. Finaly I did the steam halo. Takes a long time on a 386. The halo is spherical with turbulence 1. However I used frequency 3 on the color_map which gives nice swirls around denser points. Notice that the container is 1.5 times the halo's size because of turbulence 1. I suppose that a turbulence 1 means max 0.5 in each direction.