===== From cgallego@nordnet.fr: Be carefull about the choice of textures... http://home.nordnet.fr/~cgallego ===== From bill.marrs@pureatria.com: Is that blood splattered on the walls? ===== From klynn@minn.net: Cool idea ===== From mickmcm@indigo.ie: Interesting image -- a bit confusing and the topic gets a bit lost but interesting nonetheless. ===== From ucoakc00@mcl.ucsb.edu: I don't really see a glass city. I also am having difficulty finding the crystal ball. I can't really offer any advice other than to start earlier. ===== From usmitc04@mcl.ucsb.edu: no, no really, tell me, i can handle it, what is it realy????? ===== From danclegg@uniserve.com: Right. ===== From rea@st-and.ac.uk: Hmmm... I can see the way this image wants to be, but the concept really does not say enough to be convincing. Also, please work with light-sources better, as this image looks a bit (lot) flat. ===== From nirschl@scripps.edu: corn?? =) ===== From xeo@sprynet.com: It's not to clear where the viewpoint is from. And the wall paper is a bit to "busy" Use more sedate tones next time. ===== From uvasst00@mcl.ucsb.edu: Nice concept, but you could try to put a little more detail into the objects, and the wallpaper of the room just doesn't do it for me. ===== From lpurple@netcom.com: The "glass city" is a neat concept; its just not dense enough to look realistic yet. Skip the spiral-stair towers, and add lots more copies of the simple square tower. ===== From dick@buckosoft.com: too manyh speckles. Saurat perhaps?