===== From chipr@niestu.com: Nice use of spotlight to focus the scene on the subject. ===== From sroberts@learn.senecac.on.ca: Scan line renderer, right? That "objects appear to be floating above their shadows" effect looks familair from 3DS. ===== From jay@map.com: Have you noticed the upright wine glass is floating above the table? Aside from that, it's a good render. ===== From bill.marrs@pureatria.com: The standing glass seems suspended above the table... ===== From 93semeno@scar.utoronto.ca: Why is the glass floating in mid-air? ===== From ansellaa@acc.wuacc.edu: Very realistic image. I _love_ the spotlight. Re: spilled wine/champagne glasses. Are we all a bunch of clumsy/drunk ray-tracers? How many spilled glasses is this? ===== From ucoakc00@mcl.ucsb.edu: UN origional ===== From danclegg@uniserve.com: How come the glass is floating? ===== From rea@st-and.ac.uk: Not bad - the champagne and bottle look a bit dirty, though... ===== From amarok@geocities.com: The glasses seem to hover above the table. ===== From bsieker@techfak.uni-bielefeld.de: You haven't drunken Champagne recently, have you? The bottle has a completely different neck shape, has a (usually golden and/or black) metal foil at the neck and is generally thicker and more specular and has very large dent at the bottom (to withstand the pressure). Champagne itself is much lighter and not turbid at all. I'm afraid to say you missed reality by a fair amount. ===== From quinet@gamers.org: It looks like the glasses are floating over the table. This is of course not the case, but this effect is caused by the position of the main spotlight which gives one hard shadow for each glass. I think it would have been better if the light which is on the left of the viewer would also cast shadows on the table. ===== From ptdawson@voicenet.com: Your goal was realism!? It looks like you succeeded! Very nice scene. ===== From lpurple@netcom.com: The scene is realistic enough, but the bottle and glasses look a little lonely, with all that dark space around them. Zoom the camera in a bit, or add background stuff. ===== From dick@buckosoft.com: The spilled champagne looks like one of those plastic fake spills. Nice idea. I like the lighting. From web_user@tonyv.aztec.co.za: The one piece that you really got right in your search for realism is the wood grain. Outstanding. The bottle colour and transparency need a little work. Notable for textures