===== From chipr@niestu.com: Nice concept, great tabletop texture. Glass seems rough and unreflective, and also unrefractive. ===== From tholal@bga.com: The edges of your glass objects aren't very well defined. They look kind of fuzzy. ===== From ucoakc00@mcl.ucsb.edu: The glass objects just aren't quite right. ===== From rea@st-and.ac.uk: Here is a very good example of why 3ds is not suited to glass. A good image, but *needs* refraction of some sort. ===== From amarok@geocities.com: Some refraction to the glass texture would have been an improvement. ===== From pjones@powerup.com.au: You glass does not appear to be refracting at all?! ===== From bsieker@techfak.uni-bielefeld.de: The glass looks more like fog. I think these are the reasons: There is no refraction so light passes straight through, the specular highlights are too big and to blurry, there are no reflections in the glass. ===== From lpurple@netcom.com: The object models and the composition are okay for a start; but 3DS -really- seems to have hosed your shadows. Maybe POVRay would do a better job for you.