===== From sroberts@learn.senecac.on.ca: Like this image. Especially like how you snuck in your signature as part of the scene. ===== From jay@map.com: The wood on the desk looks like a slice was taken out of a tree. A very big tree. The wood texture needs to be scaled down quite a bit and rotated 90 degrees. Is the blue shelf thing supposed to be as reflective as it is? (Not only that, the reflection across it doesn't even stop when it hits the wall sockets - it continues right across it.) The scene's lighting would probably benefit from an area light. If you are using a spotlight, then turn it into an area light. This will soften the shadows a good deal. The lighting could probably be turned down a shade. The scene appears far too bright. I do like what you did with the screen image/peg board thing. Nice technique with that. The "photo-sensitive screen" is nicely done, too. One of the most important things you should pay attention to in ray-tracing is the lighting. Very important. Both too much and too little can hurt a scene. ===== From cgallego@nordnet.fr: Nice and original picture, but where is the glass topic ??? http://home.nordnet.fr/~cgallego ===== From richmiller@hotmail.com: Fantastic idea!!! ===== From bill.marrs@pureatria.com: Ha! neat idea. The blue workbench backsplash seems too reflective though. The blue color itself is too strong I'd say. ===== From jjanger@mail.cspp.edu: For someone doing it all by hand, this is pretty damn impressive. ===== From 93semeno@scar.utoronto.ca: Way over my head, professor. ===== From ucoakc00@mcl.ucsb.edu: Kudos for your origionality! And the Lite Brite ain't bad either! ===== From usmitc04@mcl.ucsb.edu: Lite Brite ===== From rea@st-and.ac.uk: Good theme - just too plascticky. The glass matrix is good, but ruined by the rest of the texturing. ===== From amarok@geocities.com: Pretty, but meybe you should have used another texture for the table. ===== From bsieker@techfak.uni-bielefeld.de: I tend not to read ALL-CAPS texts. Why do you need to scream? ===== From lowellr@globaldialog.com: To me your image has no central focus and appears to be to cluttered. As an example you talk about the comp -> litebright thing. I would have worked more detail into that path and cut down the brightness/and or used softer patterns for the stuff on the back wall, that way someone looking at your picture sees what you want them to right off. ===== From lpurple@netcom.com: It's a great scene and all, but it just doesn't say "glass". There's a monitor, an Etch-a-Sketch, and a Lite-Brite, all with glass panels and bits; but none of these have a single specular highlight or reflection like you'd expect from glass. Even the countertop and the parts bins look glassier. ===== From dick@buckosoft.com: Nice composition. The only "flaw" i see is that the parts box is too reflective. You should be able to see your abundance of 2N2122(s) in the drawers. It would have been nice to have some flaws in the lite-bright(tm). i.e. the red pegs should not all have the same color/reflective values. From web_user@tonyv.aztec.co.za: What an imagination! Kids can be so inspiring. Notable for originality