===== From chipr@niestu.com: Excellent intricate image, great textures. ===== From jay@map.com: Very nice! I'm glad to see you paid attention to the woodgrain. (Some people didn't seem to take that into account, to the image's detriment.) Can't quite make out what's just below the desk. A broom/brush, perhaps? ===== From cgallego@nordnet.fr: Good work, a little too much of things... http://home.nordnet.fr/~cgallego ===== From bill.marrs@pureatria.com: Very nicely detailed, complete scene. ===== From klynn@minn.net: I like the windows ===== From 93semeno@scar.utoronto.ca: Wow. I especially like the window! I can't believe it only took you 16 hrs! ===== From ucoakc00@mcl.ucsb.edu: Nice work. I like the broken stuff. Too many "perfect" models. ===== From Matthew_L_Ziegler@hill-top.com: Too Busy ===== From jmills@stic.net: Wow...the windows are awesome! ===== From amarok@geocities.com: Nice scene! Things I like: the blur effect, the windows, the statuette and the lamps. Things I don't like: the cracks on the mirror (they're very black)and the objects in the leftmost bookshelf (they're too close to the light source). ===== From bsieker@techfak.uni-bielefeld.de: That's what I call phtorealistic. I can almost touch things. ===== From quinet@gamers.org: Very nice. Lots of details. I think it would have been better if there was no reflection of the floor. ===== From lpurple@netcom.com: Damn! George sure has a well-stocked collection of object models in his shop! ===== From dick@buckosoft.com: Excellent pic. There is obviously a lot of (raytrace) work in this scene. I *love* the walls. I guess my only complaint is that in a shop this old and well used, especially with stone walls, the floor is way too shiny. It needs to be scuffed, particularly the walkway near the chair. Objects are great. Especially the cracked mirror; you've "aged" it well. From web_user@p5-01.z03.glo.be: Notable for modelling From web_user@tonyv.aztec.co.za: A lot of detail