===== From chipr@niestu.com: Spooky concept. ===== From jay@map.com: The scene looks a bit bright. How many lights were used? ===== From dster@syix.com: having a slight crack visible in one of the glass bars might have been nice ===== From bill.marrs@pureatria.com: The person could use a lot more flushing out, the camera angle could be more interesting (less centered). Also, add more of a feeling to the scene, what's going on? How does the person feel, etc... ===== From ucoakc00@mcl.ucsb.edu: My first comment is to scrap the sky and planar horizon background and go for something a little different. Second, add something "unique" to the scene. A little mouse (cone + sphere + sphere and a little more) would have added more story content to the image. Or anything. The trick is not to overload the scene, but not to underload it either.There is a large grey area. Not bad though. Enter again. ===== From rea@st-and.ac.uk: I like the pose on your figure. Work a bit more with the lighting, and you would have an excellent picture. ===== From wyvern@u.washington.edu: I love the idea! (And I wish I had thought of it first... ;) ) Since you asked for tips, I would recommend making the floor (not the marble block, but what it sits on) a little darker -- I think it would make your image look a little "gloomier." Also maybe use spot light instead (or as well as) of a huge omni-light. Great job though! "Through me is the way to the sorrowful city; Through me is the way to eternal suffering; Through me is the way to the lost people; Abandon hope, ye who enter here!" ~~ Dante ===== From jmills@stic.net: Why not just run through the bars...the granite falls behind you ...oh just kidding :) ===== From lpurple@netcom.com: Uhh, OK ... a Fisher Price(tm) guy trapped in Hell. I guess this is part of an unauthorized "Toy Story" sequel. :| I will give you points for "best use of glass in a Dungeons and Dragons(tm) style deathtrap". From web_user@tonyv.aztec.co.za: Very simple. Very effective. Notable for composition, originality