TITLE: "Tools of the Trade" NAME: Michael J. Kolb COUNTRY: United States of America, Illinois EMAIL: m-kolb@uiuc.edu WEBPAGE: http://www.cen.uiuc.edu/~m-kolb/ TOPIC: Glass COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: mjktools.jpg ZIPFILE: mjktools.zip RENDERER USED: POV-Ray 3.0 for Windows, POV-Ray 3.01 for SunOS TOOLS USED: xv - reconstitution of image and conversion to JPEG Microsoft Visual Paint - creation of graduated cyl. texmap LViewPro - creation of graduated cyl. texmap RENDER TIME: Approx. 120 CPU-hours HARDWARE USED: 75 MHz Pentium w/ 24 MB RAM running Windows 95 A lab full of Sun SparcStations, config and SunOS version unknown 100 MHz Pentium w/ 32 MB RAM running Linux SGI O2 with a kick-ass monitor, config and IRIX version unknown HP ScanJet 2C color scanner IMAGE DESCRIPTION: The image is of a chemistry experiment taking place, making use of various types of chemical GLASSWARE. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All objects were created using CSG - I'm not skilled enough at modellers to produce anything worthwhile, and I REFUSE to use someone else's models. Test tubes, beaker, graduated cylinder, and liquids therein contained are all fully refractive. The notesheets are flat boxes image_map'ped with an example of my own illegible handwriting. The graduated cylinder has been image_map'ped with a GIF created using MS Paint and LViewPro. Boiling bubbles created using POV-Ray 3.0 preprocessor directives. Image contains 3 light sources: a white point_light up-left-behind, a yellow point_light up-right-behind (for highlights), and an area_light within the bunsen burner flame. Image contains 4 halos: 2 in the bunsen burner flame, and 2 in the steam cloud. Image makes use of a black atmosphere to provide depth-cueing (note the gradual fade-out with distance). Most difficult part of the image was the steam cloud. The image was repeatedly test-rendered on my puny little P75. For the final render, I used the SunOS version of POV-Ray and renderfarm'ed the image overnight in a SparcLab (courtesy University of Illinois College of Engineering) at 30 lines per machine, and recombined the results using the O2 (courtesy of SGI and the UIUC student chapter of ACM). My roommate's Linux box served as a central control station for monitoring the render process remotely. The render time is a reasonable estimate; the least complex segment required 26 minutes, and the most complex needed over 36 hours. Special thanks go to: Michael J. Drobick - creative input and hardware usage SGI - the O2, on loan to ACM @ UIUC ACM @ UIUC - hardware, creative input, advice UIUC COE - hardware, not kicking me off the IRTC-L mailing list - for listening to me whine, and answering my questions everybody else I may have missed