EMAIL:preacher@iftech.net NAME:David Chandler Spake TOPIC:Glass COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. TITLE:Dinner COUNTRY:USA WEBPAGE:http://www.spake.org/david RENDERER USED:Topas 5.11 TOOLS USED:Topas 5.11 RENDER TIME:1 hour 2 mins and 52 seconds HARDWARE USED:PPro 180 w/64megs ram and 110meg scratch disk IMAGE DESCRIPTION: A dinning room set and waiting for dinner guests. Salad, some nice beverage, keenly texture mapped plates, silver ware and all. At the announcement of Glass as the subject I started thinking on my parents lighting fixtures. And how we have one that has much the same feeling as the one in this scene, over the table in my "childhood home". I pulled the stats about the model and decided to include them: main model file is 25,582,102 bytes 7 lights 231239 polys 436 seperate objects and took 137 megs of ram/page file to render. The chandeler alone is 17megs. It was the first thing of the scene I modeled, and when I saw it's size I knew I was in trouble. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The chandelier is nearly all spline objects with the exception of the "jewels" which are extruded spline polygons. I found a wood texture that I liked in my "archives" and used it for the table and chairs, and put a different base texture on the table & chairs than the hutch. Though you can't really see it, there is a procedural map "glow" around each lightbulb. I really struggled with the lighting and shadows. The lights being in the lightbulbs caused the arms of the chandelier to cast extreem shadows.. right down on the top of my beautiful wood finish ;). I have spent the last 2 days adjusting these until I felt they were acceptable, and got the final output done on Feb 28. Thank your for taking the time to wade through this meandering text file. David