TITLE: Detention NAME: Karl Manning COUNTRY: England EMAIL: karl@pemail.net WEBPAGE: http://www.yi.com/home/ManningKarl/index.htm JPGFILE: detent.jpg ZIPFILE: detent.zip TOPIC: School COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. RENDERER USED: POVRAY 3.0 for Windows TOOLS USED: Paper, lightbox, pencils, coffee Paintshop Pro Blob Sculptor 2.0a 3ds2pov RENDER TIME: 30 mins HARDWARE USED: Pentium 133 32M Memory IMAGE DESCRIPTION: A school of dolphins at school ! Caught again. Drawing is so much more interesting than maths. Detention is over. In the desk are the instruments of crime and a banana - why a banana, well you're not supposed to like school, definately not supposed to like detention and I don't like bananas ! DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The blackboard was created using a heightfield. I made a random noise picture in Paintshop Pro, reduced the colour depth to 2 bits (ie 4 colours) and saved as a gif. This gives a very flat, uniformly irregular surface. The text uses a font called "befrisky" and is translated halfway through the blackboard surface, which combined with the height_field gives a chalky effect. The text had small amounts of random x,y scaling and z rotation added to make it look more like handwriting. The sea-bed is another height-field created in Paintshop by spraying white on a black background then running through the soften filter a couple of times. It is also one of those wonderful accidents of creation. The triangles making up the image could be seen, so I resampled the image from 100x100 to 200x200. I forgot to run it through the soften filter and all those wonderful ripples appeared in the sand. I'd been trying all sorts of ways to create a similar effect ! The galleon is a model from Avalon in pov format. I removed the sails, got rid of all the error messages (there were a lot !) and scaled to fit. Dolphins - pah I wish I'd never thought of doing them. I have spent so much time in different modelling ideas trying to create them. I started using a blob created free-hand - end result a sort of grey lumpy sock ! I then tried using blob sculptor - The body looked better but the head looked awful. (BTW why did the blob sculptors creators decide on shiny sierra as the default color - my dolphins looked more like dog turds !) I then had a look round the web for dolphin models - found some at Avalon - converted them from 3ds files, and they looked more like swordfish with long noses and fat bodies, so I didnt use them either. In the end I traced a picture from a book (using my lightbox) onto graph paper and generated bicubic-patches from this by hand. Add some fog, and randomly place the weeds, pebbles and fish. Thats about it ! Karl Manning karl@pemail.net 14/4/96