TITLE: Detention NAME: Simon Marsh COUNTRY: England EMAIL: Simon.Marsh@prnet.co.uk TOPIC: School COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: detentn.jpg RENDERER USED: Povray 3.0 (Linux & Windows Version) TOOLS USED: xv, emacs, photoshop 4.0 RENDER TIME: approx 500 hrs of CPU time HARDWARE USED: 486DX2 66 for development, 4xP166, 3xPP200, P120, P100, P90 for final render . IMAGE DESCRIPTION: Its after school on a nice sunny day, and our poor, over enthusiastic pupil is in detention after an unfortunate accident. Who could blame him going just a bit too far during the practical experiment of an otherwise very dull phsyics lesson ? The lines on the paper read 'Football should not be played inside the classroom' DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Boy did this image take a long time to render. To cram what should have taken a single computer nearly a month of render time into 4 days of hectic processing I split the rendering up across as many spare machines as I could get my hands on. Each machine did a set number of rows, and the results were pasted together to form the final image. So why did it take so long ? Three things probably contributed most to the render time. The big killer is the fact that there is the equivalent of several hundred light sources in the scene. Each of the 12 overhead lights is an area light and these combine with a very large area light outside the window to give all those soft shadows. Look on the right side of the room, and near the blackboard to see the wonderful shadows created by the exterior light light. On the right side of the room near the map you can even see a highlight created by the break in the glass. The second killer is the large number of reflective and transparent surfaces. Apart from the obvious huge windows on the left, the calculator, the pen, the door and even the wood to a certain extent is reflective and/or transparent. Finally, virtually every object in the scene has multiple textures. I was trying to get that dirty worn look that schools seem to have and to this effect most objects have added 'dirt' textures to them. These are semi transparent layers to try and make the objects look as though they have patches of dirt and wear on them. Also, many of the 'square' objects arent actually square, but are superellipsoids instead. ie they have rounded corners to try and make them a bit more natural. The most obvious example is the calculator. The calculator shape and buttons are superellipsoids and the whole thing is crusted with a dirt map. Only the map (its of downtown L.A. apparently, it just happened to be a nice map that I could find), the blackboard and the paper are image maps. All the other textures/objects are povray generated (even the numbers on the clock and calculator). The blackboard and paper were created in photoshop 4. Hopefully all this render time has created an image that you'll enjoy. If anyone wants to take a look at the source, its available on request.