===== From agage@mines.edu: Hm, odd that the stars would vanish when you turned on antialiasing. The scene looks fairly rough without it. A threshold of 0.1 usually works for me, except on final proofs, when I use 0.01 or 0.001 -- you might see just how low you can make it without compromising your image. ===== From wozzeck@club-internet.fr: What a nice beginning! Your use of halos is nice, however I took the blue plasma tubes for metal. Your question about AA vs. stars is a real problem, so try to make them larger, or to use a special texture for them. ===== From bill.marrs@pureatria.com: board looks sort of guey ===== From gmccarter@hotmail.com: Nice sense of scale between the very small and very large. ===== From cfusner@enter.net: It's a pity about the antialiasing problem, because this image is really quite jaggy without some good aa. Actually, the problem with starfields disappearing when you antialias them is pretty old now, and I think the standard solution is to apply a "super-high" ambient to the starfield texture. Remember as you explore POV, often "out of range" values work where you wouldn't think they do. So, for a starfield that is "aa-proof", try adding finish { ambient 10 } to your texture. ===== From alex@astro.queensu.ca: circuitboard could be more photrealistic ===== From SSchanevil@aol.com: Like the white dwarf star with its rays. Also like the eletric trails leaving the card connections. ===== From bsieker@techfak.uni-bielefeld.de: A little more antialiasing might have done well to the picture.