TITLE: Dyson's Hope NAME: Warwick Allison COUNTRY: Norway EMAIL: warwick@troll.no TOPIC: Physics & Math COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: dyson.jpg ZIPFILE: dyson.zip RENDERER USED: Povray 3.0 TOOLS USED: Lots of C++ code. RENDER TIME: 2 hours HARDWARE USED: Pentium Pro 200, 128M RAM IMAGE DESCRIPTION: In the 1960's, physicist Freeman J. Dyson postulated three levels of civilization, the third being those that consumed so much of the energy output of their star that the star would appear on scans as only a dim radiant heat source. This image, "Dyson's Hope", postulates that however advanced a civilization becomes, the complexity of the universe will find a devastating way show them that they still haven't studied enough physics. The title is prompted by this quote from Dyson: "Goedel proved that the world of pure mathematics is inexhaustible; no finite set of axioms and rules of inference can ever encompass the whole of mathematics; given any finite set of axioms, we can find meaningful mathematical questions which the axioms leave unanswered. I hope that an analogous situation exists in the physical world. If my view of the future is correct, it means that the world of physics and astronomy is also inexhaustible; no matter how far we go into the future, there will always be new things happening, new information coming in, new worlds to explore, a constantly expanding domain of life, consciousness, and memory. Freeman J. Dyson - http://www.hia.com/pcr/dyson.html Reviews of Modern Physics, Vol. 51, No. 3, July 1979 (C) 1979 American Physical Society The image depicts a `Dyson Sphere' suffering from a calamity of stellar proportions - a `Type III' civilization experiencing the consequences of a limitless universe. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The sphere of objects was created by using a modified version of Jon Leech's `Points' program for distributing points about a sphere. My program then calculates the maximum radius for each object, connections to closest neighbours, and some pseudo-ballistics for the objects withing the collision radius. It was particularly difficult because povray doesn't share data for reused objects (presumably to save on matrix multiplications): the image took over 64Mbytes to trace. I originally intended to create the image in correct scale, but for the sake of art, your viewing pleasure, and the swap partition on my available hardware, I had to stop at 10000 points. The destructive phenomenon is two halos carefully positioned and scaled inside the union of a sphere and a cone. It's the most effort I've ever put into a texture for such simple objects!