TITLE: Realms of Physics NAME: Mark Borg COUNTRY: Malta EMAIL: markborg@keyworld.net TOPIC: Maths & Physics COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: mphy184.jpg ZIPFILE: mphy184.zip RENDERER USED: Povray 3.01 for DOS TOOLS USED: Windows Paintbrush for generating image maps GWS for converting to JPG RENDER TIME: 1hr 30min HARDWARE USED: 486DX 33Mhz IMAGE DESCRIPTION: What I like especially about Physics is the large diversity of objects that fall under its area of study - from the microscopic sub-atomic level to enormous astrophysical phenomena. The same rules explain both the small and the large. In this image (my first with Povray), I have tried to capture this idea. In the background, there is a binary system made up of a red giant star and a white dwarf star with the latter sucking in material from its larger companion. I have also included some reddish nebulosity to fill in the sky. For the foreground part, I made an atom ( which element? ..I simply have no idea! ) hovering over an electronic board. This should symbolize the atomic level with electrons running happily around the nucleus. Since I was experimenting a lot with halos ( it's a very cool feature that makes Povray stand out from the other raytracers that I have used so far), I decided to add something coming out of the board connectors - radiation? or plasma tubes?? DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The main reason why I did this image was to try (and learn) the Povray raytracer. I am still amazed by its power - I especially liked the halo thing. Infact I used this feature extensively in this image. The red star's atmosphere, the white dwarf star (although it doesn't show), the accreation disk joining the two stars, the bluish plasma tubes, and the trails left behind by the whizzing electrons are all some form or other of a halo. For the nebulosity in the background, I first tried a halo object but I didn't like much the result - so I just used a simple plane with a semi-transparent texture. The board, resistors, chips and capacitors are all CSG objects. For the reddish capacitors and chip tops I used image maps. The electronic board also makes use of an image map to index different textures (...called material map according to the manual if I am not mistaken). The placement of the protons and neutrons in the nucleus is arranged in a hexagonal-type lattice. For this I used a piece of BASIC code from the book "Animation How-To CD" by Jeff Bowermaster - a very good book. I enclosed the whole nucleus in a transparent glass shell - this gives the extra highlight near the center. I wish also to give credit to Chris Colefax for the lensflar.inc file which was used for the flare of the white dwarf star. Finally, I wish to mention that when I used a high antialiasing threshold, the stars disappeared! The final image was rendered with antialiasing turned off.