TITLE: Fairy Gymkhana NAME: Nathan O'Brien COUNTRY: Australia EMAIL: no13@ozemail.com.au WEBPAGE: http://www.ozemail.com.au/~no13 TOPIC: Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: 13fairy.jpg ZIPFILE: 13fairy.zip RENDERER USED: Povray for Windows TOOLS USED: Autocad & customised LSP routines Poser2 Rino 3D Texture Magic Colour Mixer 2 Winfract Paintshop Pro RENDER TIME: 1 hours HARDWARE USED: Pentium 133 with 64Mb ram, Nt4 OS IMAGE DESCRIPTION: Deep in the forest fairies are playing over a stand of magic mushrooms. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The entire image was planned in my head before I touched the computer. The first step was to create a plugin file (inc) for the mushrooms. The mushrooms were drafted in Autocad and then converted into pov code. There are 4 types of mushrooms, each at a different stage of development. The mushroom head texture is a texture map, with both textures created in Texture Magic. The plugin has controls for mushroom height, tilt and a random translate to prevent any two mushrooms having the same pattern. There is also a quick render mode for modelling the mushrooms. The code is still fairly messy and I will be cleaning it up if anyone is interested in it. The next step was to create the mound for the mushrooms. This is a fractal height field created using Winfract. The mushrooms were then arranged on the mound using the quick render mode. The background image map was taken from a CD of royalty free images. It was then filtered, cropped, mirrored, blurred, smoothed, and colour balanced using Paintshop Pro. The fairies were created using Rino and Poser. The fairy wings were first modelled in Rino and then imported into Poser. There they were associated with the poser model. Each pose was then exported back into Rino for final manipulation and translation into a POV mesh file. The mesh file was then edited by hand. The lens flare effects are made using Nathan Kopp's Lens Flare 3.0 As none of the standard flares was exactly what I wanted I modified the include file. The flare used is based on the 35mm flare type with parts of the code changed. Not all of the code is included in the zip file (it just got too big, all of 7Mb worth!) but the informative hand written parts are included. I've left out the mesh files and the modified version of the lensflare plugin.