TITLE: The Magic of Raytracing NAME: N.B. COUNTRY: Finland EMAIL: beliaev@utu.fi TOPIC: Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: nbmagic.jpg ZIPFILE: nbmagic.zip RENDERER USED: POV-Ray 3.01 TOOLS USED: RENDER TIME: 1d 14h 52m 12s HARDWARE USED: Pentium 166 IMAGE DESCRIPTION: My interpretation of the topic is a mixture of the following simple ideas: 1. Raytracing has always been some sort of magic to me. I've been amazed how a plain text (a magic spell?) can be converted into extremely realistic images. 2. When looking at some images I start feeling that the objects really exist in 3d, beyond the limits of the screen. 3. Raytracing of a complex scene may last very long, seizing control over the computer (as well as over the raytracer him/herself) for a couple of days. 4. Certain individuals become raytracing addicts. All the above can also be summarized as something like: "a raytracing wizard fell prey to his creation...." One night (it's actually 2:25:42 am on my picture) when raytracing a new IRTC entry strange things start to happen, or is it just a dream? DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Created in POV-Ray 3.01 for Windows95. All objects are written in text editor as separate include files. Most of the objects were made especially for this IRTC round, except for the female figure on the background, which is a modified and improved version of my older object, and the chair. Most of the objects CSG of boxes, spheres, cylinders and prisms. Human figures are made of blobs. The male figure utilizes a hip joint suggested by Warwick Allison . Picture on the wall is an image_map of an image raytraced with POV-Ray ("t001.pov"). Image on the shirt was generated with FRACTINT. Image on the computer screen is an actual screanshot of POV-Ray text editor with "t001.pov" open. There are 4 light sources in the scene: 1. foreground, 2. background, 3. table lamp, 4. computer screen (imitation). Originally I planned to make the tentacles out of blobs and put a light source into each element, without using any other external light sources. But because it would have taken ages to raytrace the picture then, I dropped the idea. Though I would still like to try it one day. All objects are included in the zip file. Please feel free to modify or use them as they are. MORE DETAILED DESCRIPTION in "nb_desc.txt" (included in zip file.)