TITLE: Curiosity NAME: James Radvan COUNTRY: AU EMAIL: jim@t130.aone.net.au WEBPAGE: http://www.geocities.com/wallstreet/5081/index.html TOPIC: Magic COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: tower.jpg RENDERER USED: 3D Studio MAX 1.1 TOOLS USED: Lightning shareware plugin, Fractal Poser RENDER TIME: 6 minutes HARDWARE USED: Cyrix 6x86 133, 64 Mb RAM IMAGE DESCRIPTION: I wanted to do something that reflected the 'dark' side of the traditional fantasy magic genre. The image depicts a sorcerer, stripped and in agony, flailing out of the upper window of his tower; struggling desperately as he is 'consumed' by the faceless demon within. I named it "curiosity" because the image reflects all of the 'other' sorcerers that never made it into the tales and legends because they were too curious and careless in their early days... DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I found out about the IRTC in mid-August and, realising that I only had 2 weeks to submit my entry, hopped to it. I don't know where I got the idea; I was just stuffing around in MAX and it grew on me. All the materials, unless stated otherwise, are standard MAX materials. The tower is a simple tube with windows carved by boolean subtraction. The rock material is a standard MAX one, with slight adjustments to the filter colour. The steps at the base have the same material and are lit by a yellow-orange volumetric spotlight from within. The roof is a cone covered in an old wood material. It is capped by another cone with noise and edit mesh modifiers covered in a rusted metal material, as are the struts; which are simple noised boxes. The upper room is lit by a single red volumetric spotlight. The wizard was done in Poser, exported as a DXF and brought into the MAX scene. He is covered in a custom skin material. I went for a naked wizard because it emphasises his vulnerability (and because i didnt have the time to model his clothes!). Anyway, the pinky white, tortured look of his skin gives a good impression that he is in some serious pain. The only unoriginal object in the whole scene is the wizards hair, which is a fern plant (!) downloaded from www.3dcafe.com. I liked the fern because it gives that wild unkempt look to the hair. It has been noised and actually has a white plastic material on it; this would likely be unsatisfactory for an animation involving a closeup of the wizard, but for a still it works fine. The ground is a large flat box with fractal noise applied and is covered in the 'dino skin' material. I spent a long time rendering different ground materials to get the effect I wanted, and this is the closest I could get. I think it gives the impression of a forest clearing at night fairly well. The lightning was done with the shareware plugin 'lightning' from http://www.platinumpictures.com. The random bolts were created with the fractal spline generator, then lofted with the lightning lofter. The superglow video post effect completed the lightning object. Lightning is a way cool plugin (I must get around to sending them the $50!) A large directional light behind and to the left of the camera lights the tower and forest floor. I avoided the use of fill lights as i wanted the theme of the image to be fairly dark and foreboding. The directional light casts a nice shadow behind the tower, and the shadows from the lightning give the rest of the clearing a 'treed' look. I particularly like the dramatic camera angle. The text, a little spiel of my own design, was added in Photoshop 4.0 post-render (i assume this is ok by the rules). Had I a little more free time I might have added rivets in the roor struts, a couple of lamps by the front door, windowsills, etc. All the little details. Also, as i get better with MAX (I have been using it on and off for 2 months) I'll be able to render more impressive scenes. Watch out in September/October!