TITLE: "Pov-Ray -- the art of 3D Painting" NAME: Dominique Jacquel COUNTRY: France EMAIL: d.jacquel@ed.ac.uk WEBPAGE: http://www.mech.ed.ac.uk/~dom/ TOPIC: Arts & Entertainment COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: 3dpaint.jpg ZIPFILE: 3dpaint.zip RENDERER USED: WinPov 3.02 TOOLS USED: sPatch, Texture Editor, Paint Shop Pro & 3Dto3D RENDER TIME: 7 hours 50 minutes 44 seconds HARDWARE USED: iP200, 64 Mb under NT 4.0 IMAGE DESCRIPTION: Well, I had the paint tube modelled earlier and I took it as a start object for my scene. At first I wanted to create an image that would represent the work of an artist on a virtual 3D object. But when I made my mind up for the 3D object to use (the falcon) ... well I think the point of interest in the scene instantly changed. So I guess, This scene could be seen as the creation of the digital falcon in the LucasArt studio ... or something like that. DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All objects except the falcon and the polaroid photos were modelled using sPatch. Different parts of each objects were then exported individually as POV files and turned into POV include files. All the textures were applied by hand in a main POV file regrouping all the generated INC files. All the image map were done with Paint Shop Pro and place by hand on the bezier surfaces. The two polaroid shots are simple superellipsoids with image maps. The falcon is actually a polygon model that came with the very good Win converter to POV. I used another 3D converter (3Dto3D) to export it both as a normal POV triangle mesh and as a Wire frame made of spheres and cylinders. I used these two object to created the 'unfinished business' look. The wire frame version is superposed with the triangle mesh. The wire frame is affected a normal dark gray texture (a bit of phong) and the triangle mesh is covered using a color gradiant. By using a filter 0.8 on some of the color I created the effect of unpainted area that leave the wire frame visible. The final render was done with AA 0.3 and using an area light 4x4 with jitter to get some nice soft shadows. The final image was slightly corrected for brightness and contrast. It is allowed ... I checked! ;-) That's all for this text file but if you're interested in more info about this image or in sPatch tutorials, you can tune in www.mech.ed.ac.uk/~dom/