===== From kazemir@pde.com: Cool! Lightning streaks could be a little sharper, or perhaps the glow around them toned down a little. I like the music staff, but I would like to see more objects on it as in a classical piano piece would have (treble and bass cleff). Black piano keys look a litle too sharp on the edges, and the white keys look too thin. ===== From bill.marrs@pureatria.com: The keyboard and staff look good, but the lightning in the back doesn't looks as good (though the reflection on the keys does look good). ===== From jgoeson@msn.com: Wow!!! ===== From jaime@ctav.es: Interesting... Very simple, but really artistic. Nice! ===== From gmccarter@hotmail.com: A powerful, surreal, electric image. The reflections in the keyboard are striking. The notes and staff are confusing: their 3D look and shadows suggest solidity, so why are they translucent? If the intention is to look ephemeral, shouldn't they be paper thin and shadowless? ===== From wozzeck@club-internet.fr: Nice scene. However most part reflect too much, especially the notes which thus become somewhat noisy. ===== From dick@buckosoft.com: I hope to see the source for the lightning! ===== From bsieker@techfak.uni-bielefeld.de: Nice to see a keyboard modelled quite accurately. Most people place all black keys in the middle between two whites. ===== From i_emackay@mountains.net.au: Good work. I feel the lightning tends to unbalance it a bit though. ===== From arcana@sinbad.net: Nice image. :{) A few comments though: 1) The texture mapping on the sphere that makes the sky needs more work. The lightening might look a little better if there was more transparency near the streaks of lightening. Also, on the assumption that this _was_ supposed to be lightening, they shouldn't be going all the way up and around the surface of the sphere like that. You can see that they're doing that in the reflections on the keys. 2) One of the problems with using a wavey water texture pattern is that while the pattern gives you the impression of depth, the object is still flat. When you look at where the keys rest on/in the water, you can see this. It's one of the risks/problems with putting objects in water close to the camera. ===== From msfl.bf@fasonet.bf: Looks good ===== From web_user@px1.syd.aone.net.au: great modelling, composition etc...but what story is it telling? ===== From web_user@eglab11.mines.edu: You are a rendering STUD! Incredible lightning! Notable for composition, modelling