===== From kazemir@pde.com: I like the dice, and the paper looks quite realistic as well. I am glad you added a texture/normal function to make it "not so flat". ===== From jaime@ctav.es: Nice concept, and well realized. ===== From gmccarter@hotmail.com: Dice seem out of place. Very nice work on the glasses and lamp. This otherwise fine image suffers from too much jpg compression -- at 29k, jpg leaves artifacts all over the image. ===== From wozzeck@club-internet.fr: The main problem here is... your very destructive jpeg compression! It really ruins most of your details... you may use up to 250 kb for your picture, and I'm pretty sure that it would have been far better at 100 or 150 kb! I'm sorry for this, because it is impossible to appreciate the way you rendered details. However the idea is good. ===== From bsieker@techfak.uni-bielefeld.de: A higher JPEG qaulity factor would have improved the image quality vastly. This has been discussed on the mailing list several times. ===== From pgrooby@trimble.co.nz: Personally I don't like really dark scenes. I guess its a matter of personal taste. I try to think... If I took a photo and it came out like this. Would I be happy? ===== From Martin.Magnusson.7121@student.uu.se: I've been playing with Mozar's dice game, too. It's really interesting. About the image: I usually find images with objects on a desk pretty boring, but this one is good. Especially the sheet and the glasses. ===== From arcana@sinbad.net: Very nice image. :{) A couple of comments if you will. From your text file and from the make-up of the image this scene would seem to take place sometime before this century. That being the case, I have to say that the dice don't fit into the scene. They are too modern. Dice made before this century were hand-carved from wood, bone or ivory. If you'd made them more yellowish with some slight imperfections, they would have fit the scene better. The candle needs a bit of work to make it come off as real. Drippings help, but are not necessary. All you need is a tiny bit of transluceny (very tiny), a bit of soft texturing, and making the top less perfectly flat. The final note to be made has to do with the refraction on the glass holding the candle. It really looks like it's under water. The refraction is way too high. :{)