===== From kosh@nesys.com: A nice concept, but it needs antialiasing. The wood grain is much stronger than any US gym I've seen, and the boards are usually narrower. ===== From agage@mines.edu: Hey, Kyle -- up your AA level to get rid of the circular patterns that appear in the upper area of the image (moire?). It would probably only double your render time :) See you around... ===== From 101741.541@compuserve.com: Floor much too reflective. Avoid pure colors (violent). ===== From wozzeck@club-internet.fr: Congratulations to your 10' tall father! No, just kidding, but the blackboard is way higher than the doors! Your floor would strongly benefit from a high amount of anti-aliasing, combined with a thinner texture. But I fully understand this is not compatible with your computing power :-( It also looks to reflexive to me. Last thing: you should have chosen a weaker jpg compression, since your red parts suffered from it. Anyway, the rest of this picture is nice and it is well lit! ===== From jaime@ctav.es: Very nice floor, but you dont need external programing to do it in POV 3, IMHO. P.S.: Hey! And +aa? BTW, 11 hours without +aa? Maybe I don't remeber my old 486! ===== From ethelm@bigfoot.com: A lot of hard work went into the image but the proportions seem strange. ===== From bill.marrs@pureatria.com: Image seems to need antialiasing, also floor seems to shiny ===== From dick@buckosoft.com: Nice hardwood. The floor paint looks like its about 2 inches thick. ===== From msfl.bf@fasonet.bf: Too bad you didn't use anti-aliasing. The bricks seem to be too big. The red lines on the ground stick out a bit too much and so don't seem to be painted on. The basketball is very nice, and the shadowing from many light_sources of the clear surface from the hoop throws some nice effects on the wall. ===== From r@dial-23.ocis.net>: Good idea, floor well-done. Here's a friendly hint: read up on anti-aliasing. Notable for composition, textures ===== From r@ww-td04.proxy.aol.com>: Good image. I don't remember the lines on the floor being that deep red though. ===== From r@regulus.its.uu.se>: How does anybody get into the room when the door is 3-4 ballheights tall. Better use of scale would improve.