TITLE: "Peanuts" NAME: Marco Semprini COUNTRY: Italy EMAIL: marcos@nt.lan.iper.net TOPIC: Childhood COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT. JPGFILE: peanuts.jpg RENDERER USED: POV3WIN ISOsurface Beta 17 (POV-Ray 3.02 unoffical patch) TOOLS USED: POVLAB 4.0 SP2, sPatch 1.0, HF-LAB 0.84, LParser 4.0, 3Dto3D 1.7 CorelDraw 5.0, Aldus Photoshop 4.0 RENDER TIME: 1 Hour 49 Minutes HARDWARE USED: PC (Pentium Intel 200 Mhz/98 Mb EDO Ram/ET6000 4 Mb MDRAM) IMAGE DESCRIPTION: Those Lovely "Peanuts" Characters...... I know the following concept might sound as an incredible commonplace, but.... "Snoopy" and its friends represented to me a "funny and thoughtless" childhood! One of the first "peluche" puppets i had (i love'em yet :P ) was nothing less than "Snoopy", a good play mate. :) Charles M. Shulz has created some of the funniest characters in the "toon" world, and this is a tribute of mine to his work! RENDERING MUSIC: Taking example from Glenn McCarter (greetings to him), i suggest to view this image listening an appropriate "soundtrack", in module format, to be freely downloadable from everyone. "Child" by Nutcase (Nov. 96) - XM Fasttracker II format - available at: ftp://ftp.cdrom.com/pub/demos/music/songs/1996/n/nc-child.zip (p.s. - this is not a remix of Miles' "Children"!!!!) DESCRIPTION OF HOW THIS IMAGE WAS CREATED: There was no "storyboard" about this image! I created first some "Peanuts" characters (see below for more details); than i decided to recreate the world they live in! My aim was **NOT** to make an iper.photo.realistic image: "Snoopy" is not transposed from its usual 2D world to "our" 3D world; but, on the exact contrary, i tried to **ENTER INTO** its world, that appears to our eyes as a 2D world! Clear, isn't it !? ...or not!? (Main modeller) The main used program is the great Denis Olivier's POVLAB 3D modeller! (In order of creation) Snoopy - This is my 6th object modelled using the incredible Mike Clifton's sPatch 1.0 (c) freeware utility, and it's composed by 2281 patches. The resulting patches (in POV file format) were then converted into POVLAB file format using my freeware utility Bez2Scn 1.2 (available at the POVLAB ftp site: ). I've also found some useful tips & tricks reading the Anto Matkovic's "Head Tutorial" for sPatch! Woodstock - Basically it's similar to Snoopy, with some proper adjustements. It's composed by 1272 patches! It was really funny to work with its head, using the sPatch "noise" tool. :P Dog's House - They were modelled within POVLAB, using the "extruder" and the Houses tool, and some CSG operations. The 3D name of the Dog's House is simply an height_field of a Targa created with CorelDraw 5.0, using its "text allignment along a curve" feature! The Grass - It's an height_field (very very low) created with John P. Beale's HF-Lab 0.84 Beta (c) utility, mapped with a tiled image found on some Internet textures site! The Edge - Both these objects were modelled using sPatch: for and the Dog's Cup the first one, the outline was modelled manually and then extruded and scaled; the second one is simply a lathe object of the outline! The Bushes - These plants were created with Laurens Lapre's LParser 4.0, using directly some LSYS commands, and then exported into RAW format to be loaded into POVLAB modeller. The Tree Shadow - The shadow of the tree in the bottom left side is generated by a 32 bit Targa, using the alpha channel, this last one created within Aldus Photoshop 4.0. The Trees - The Trees are converted 3DS meshes i've found on the great graphic site <3D Cafe>. I've converted them in RAW format using Thomas Baier's 3Dto3D 1.7 (c) utility. The Kite - Another object modelled with sPatch and converted into SCN file format (POVLAB format). The rope around the pale took me some time to model, but i hope it worth the trouble. The presence of the hanged "kite" is due the total incapacity of Charlie Brown to make a kite fly An entire "Peanuts" chapter is dedicated to this, and it's really cheerful! A must_have! =) All the other - All the other objects were modelled with POVLAB, using objects standard POV-Ray primitives. LAST "TECHNICAL" INFO Total number of objects in the scene: 5189. POV source file size................: 9 Mb (without maps, of course)! "Peak Memory" reached during the rendering session...................: 92 Mb!!!! Marco "tHe DReAMeR" Semprini