===== From jknepley@nyx.net: The pyramids appear too clean, and not really part of the landscape. The perspective of the texture doesn't match the perspective of the image. The sky looks like a backdrop. ===== From djconnel@flash.net: I like the sand. However, the rest has some serious problems: 1. The bricks are not parallel to the ground plane. 2. The interface between the sand and the pyramids and the sand is flat. 3. The bricks lack a bump map. 4. The scene really could use a bit more substance. I think the thing shows promise, and I hope you chose to build off it to make a richer scene. ===== From castlewrks@aol.com: This image suffers from scale, perspective and detail. The scale of the sand gives the impression that the pyramids are no taller than a few inches. ===== From sonya_roberts@geocities.com: Considering how powerful a tool you were using to create this image, you could have done a much nicer job. The texture on the pyramids in poorly aligned, and the lack of any detailing of and around teh pyramids detracts considerably from the image. Put some effort into things! ===== From beliaev@utu.fi: Too simple. ===== From kaustin@tgn.net: The pyramids are too regular, with flat texturing, too much light is present, and the standard sky sphere is expected. Better work could have been expected. ===== From daves@wkpowerlink.com: Nice sky. The brick texture could have used more work in aligning it to match the sides of the pyramids appropriately. Modelling was fairly sparse. ===== From chipr@niestu.com: Interesting scene, good composition. The sand texture is nice, but out of scale from the pyramids. The pyramids are too smooth and featureless. The sky is too obviously an image map. ===== From bill@apocalypse.org: The sand looks to close-up, it looks like we are looking at models. The sky looks flat and at a wrong angle as well. Still, not a bad scene. ===== From arcana@sinbad.net: One of the fallbacks that I have seen with 3DS is how it uses textures. This image is a prime example. It's a wonderful image, but lacks depth. The brick pattern, for instance, should be showing highlights and dark shadows along the grout lines. ===== From wozzeck@club-internet.fr: A bit... simple, isn't it? A few suggestions would be to change the stone textures to get them less shiny, less regular, and to replace the flat ground with a kind of height field to avoid linear intersections with the pyramids. ===== From ethelm@bigfoot.com: The very coarse sand makes the Pyramids look like toys. Nice idea over simplified. ===== From bsieker@techfak.uni-bielefeld.de: Not very interesting, even the textures are applied ridiculously wrong. ===== From c_et_d@club-internet.fr: Heu what can i say... spend more time on "creation time" ===== From lpurple@netcom.com: Nice sky texture. The pyramids could use better modelling (not perfectly flat, made of discrete limestone blocks). ===== From r@slip-32-100-72-29.ny.us.ibm.net>: Casing blocks texture not aligned with pyramid structure ===== From r@dial-up27.webbernet.net>: The scene is pretty but.... There is something very off about the lighting and perspective. The lighting on the pyramids seems inconsistent with the shadowing on the sand. The pyramids themselves do not seem to be casting shadows. The sky, although dramatic, appears too dark for the bright light on the pyramids, while the light level on the ground appears somewhere in between. Given the close in perspective implied by the detailed sand, the pyramids, to be visible as they are, could be no more than a foot or two high. The slanted brick pattern on the pyramids is a big problem. For an object like this, you should eitherr build it of real blocks or use some sort of uv mapped texture. Are these textures image maps? That would explain a lot. If, as it appears, the image was scanline rendered, shadow maps (or the 3dsMax equivalent) may help a lot. I apologize if this seems overcritical, but I hope you find the comments useful. ===== From r@bowerbird.cc.uq.edu.au>: Perhaps some more detail? Notable for composition, textures