===== From cmorack@relex.com: Must be an island of a mad doctor. Domes went out of style in the early 70's, people moved into spheres, which turned out to be easy to clean as all the crap just slides down into the very centre of the house. ===== From agage@mines.edu: Actually, you aren't supposed to post-process the image, either, and splitting the image up might count as post-processing. I have seen split images before, but they were actually rendered all at once. ===== From Martin.Magnusson.7121@student.uu.se: It looks very Riven-inspired. I like the texture and finish of the brown tiles, but the trees look too stiff. You should have used more random, IMHO. ===== From jjanger@mail.cspp.edu: How did you do the textures on the brown tile? And what did you do to make the grass? ===== From sanna@censa3.polito.it: Very interesting and original. ===== From dormammu@erols.com: Would've been better if you had just shown the front of the building. ===== From bill@apocalypse.org: I think sticking with the front, and showing more there would have worked better. ===== From karl@pemail.net: Have you ever played Riven ? Looks like some of the bits from that ===== From ethelm@bigfoot.com: Very interesting concept. The two images and the symmetry of them weaken its effectiveness. The same construction with a single dramatic viewpoint would have been more effective. Otherwise, well done. ===== From gmccarter@hotmail.com: Lots of interesting details in this image. Sort of something like from "Myst". ===== From djconnel@flash.net: Interesting! The modeling is quite nicely done --- the moat is a nice touch. The trees need a bit more work , though, and the "night" theme really isn't well represented. ===== From peter@table76.demon.co.uk: It's different, which I like. The stars seem to work out, too. ===== From r@dial-up30.webbernet.net: I like the sky, grass, orbs around the main dome and hex pattern on the dome itself, but random architecture does not make a story or topic. The tree trunks are too unnatural and they detract, and the stone textures need detailing. The tiles around the circle show up POV's lack of uv mapping. This comment by clem@dhol.com.